[Freeciv-Dev] Fwd: Longturn Freeciv

2010-06-30 Thread John Wilson
-- Forwarded message --
From: John Wilson mt.kine...@gmail.com
Date: Wed, Jun 30, 2010 at 11:34 AM
Subject: Re: [Freeciv-Dev] Longturn Freeciv
To: Matthias Pfafferodt matthias.pfaffer...@mapfa.de




* Very large maps:
For Longturn games, I think it should be possible to have much larger
maps. This would allow many more players to play simulaneously. There
seems to be a limit of 256x256 tiles at the moment. I have done some
experiments with maps of 1024x1024 tiles, but I get mostly segmentation
faults.

A while ago I requested the max map size to be raised from 29 to 30 in bug
#14661 and pepeto said this:

 As far as I know, the maximum number of tiles is (2^15 - 1) because on
some
places, the code assume the tile index is an signed short integer (e.g. path
finding code).

The size is automatically adjusted on the generator, and usually you don't
get exactly the number of tiles you requested.  So, a margin must be hold.

Maybe that gives a little more insight.
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Re: [Freeciv-Dev] Update to freesounds soundset

2009-12-20 Thread John Wilson
The link on the bottom of the http://www.freesound.org website links to
http://creativecommons.org/licenses/by-nd/2.0/ which is the creative commons
license with the attribution/no-derivitive options, but not the
no-commercial option. While its true that CC has a no-commercial clause, its
only an option that doesn't have to be in the license.

I don't know if the no derivative clause would be a problem though...I also
don't know the license that the specific sounds that Gavin used (if they
differ from the webpage that has this message 'This site is licensed under a
Creative Commons License http://creativecommons.org/licenses/by-nd/2.0/ [
http://creativecommons.org/licenses/by-nd/2.0/] by MTGhttp://www.mtg.upf.edu/(
UPF http://www.upf.edu/). | Contact
Webmasterhttp://www.freesound.org/contact.php| Some Rights Reserved!
'


On Sun, Dec 20, 2009 at 3:04 PM, Daniel Markstedt markst...@gmail.comwrote:

 Hi Gav,

 Thanks for the new version. I've uploaded it to our download server
 and updated the wiki page.

 It seems the URL to the forum page is bad. Guess you're referring to
 http://forum.freeciv.org/viewtopic.php?t=6086 ;)

 To answer your question, any contents included with Freeciv must have
 a license that is compatible with the GNU GPL v2. I just had a quick
 look again at the Creative Commons license that Freesounds refer to,
 and it unfortunately has a clause that forbids commercial use, which
 is a no-go in in the FLOSS world. Perhaps you could hear with
 Freesounds if they offer some kind of dual-licensing deal for open
 source projects?

 Oh and BTW, for future packages I suggest you put your own name
 somewhere in README file. This is a common practice.

 Best,

 Daniel

 On Mon, Dec 14, 2009 at 11:23 AM, Gavin mdc...@gmail.com wrote:
  Hey all
  I made an update to the  soundset based on some feedback from a forum
 user.
  Could we add this updated version to the FTP?
  Forum post: http://forum.freeciv.org/viewtopic.php
  Direct download: http://pedantic.co.za/freeciv/freesounds-1.1.zip
  Another question: What would it take for this to become the new default
  soundset?
  Gav
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