Re: [Freeciv-Dev] Freeciv 2.2.0 release candidate

2010-02-15 Thread Michael Mielke
of a client to the server, when on localhost This makes the game potentially insecure with the edit mode feature. Another thing - the server doesn't appear to notify the clients to shut down when the server shuts down - but only sends IO to the client. Michael Mielke On Mon, Feb 15, 2010 at 1

Re: [Freeciv-Dev] [patch #1421] Californian nation

2010-01-29 Thread Michael Mielke
://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev -- Michael Mielke ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv

[Freeciv-Dev] (PR#40455) Bug related to Nation Select

2008-08-21 Thread Michael Mielke
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40455 If a user joins or disconnects, it closes the pick nation dialog in 2.1.6 gtk2 client. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#40456) Ready Button Players Bug

2008-08-21 Thread Michael Mielke
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40456 It forces the re-selection of Ready to all players whenever a setting in pregame is changed, or a player joins, or a player disconnects in 2.1.6. ___ Freeciv-dev mailing list

Re: [Freeciv-Dev] (PR#40449) Client-side bug on connect

2008-08-20 Thread Michael Mielke
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40449 gtk2 on both windows and linux. Try changing options using More Game Options, then changing from the server that same option, and disconnect and reconnect the client. Of course, access level ctrl is assumed. [quoted lines by Madeline

[Freeciv-Dev] (PR#40449) Client-side bug on connect

2008-08-19 Thread Michael Mielke
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40449 It seems there is a client-side bug, when connecting to some server on the network. Upon connecting to a server, it auto-changes settings according to a preset autoset set of settings. I believe this should not be the case? It is

[Freeciv-Dev] (PR#40452) Feature Request: Trade Route Mapping

2008-08-19 Thread Michael Mielke
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40452 An excellent improvement would be the ability to 'hit' a key when the mouse cursor is over a city, and show where a traderoute is with that city And if possible, also, the trade given from the traderoute.

[Freeciv-Dev] (PR#40450) Entertainers, Scientists, and Taxmen in city Settings

2008-08-19 Thread Michael Mielke
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40450 It seems the Scientists and Taxmen do not place workmen on any city tiles when a city grows to the next size (size 1 to 2...); whereas if Entertainer is set, it seems to put a worker on a city tile. I would think it should be the other

[Freeciv-Dev] (PR#40448) Vote command broken in 2.1.6

2008-08-17 Thread Michael Mielke
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40448 While the vote command enables a user to vote, it does not pass or reject the resolution after any number of turns. ___ Freeciv-dev mailing list Freeciv-dev@gna.org

[Freeciv-Dev] (PR#40444) Simultaneous Phases in 2.1.x

2008-08-16 Thread Michael Mielke
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40444 It makes sense that simultaneous phases be provided with an option to have team members simulate their turns at the same time. At present, this is not an option, even when simultaneousphases is set to 0, this option is not allowed.

[Freeciv-Dev] (PR#39799) Need for improvement on Tooltips/help information

2007-10-27 Thread Michael Mielke
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39799 With all the new settings (and some old) people might have problems interpreting the settings the way they should be.An example for this is the 'generator' command. which, shows 3 options, but lacks a summary that shows how the

[Freeciv-Dev] (PR#39800) Need for Cursor Improvement

2007-10-27 Thread Michael Mielke
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39800 When selecting cursor, it might be interpreted like a position to attack, but to select instead. Going outside of the selection ability area (ie. a tile next with no units or city), it shows only a regular cursor. When using the goto