of a client to the server,
when on localhost This makes the game potentially insecure with the edit
mode feature.
Another thing - the server doesn't appear to notify the clients to shut down
when the server shuts down - but only sends IO to the client.
Michael Mielke
On Mon, Feb 15, 2010 at 1
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Michael Mielke
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=40455
If a user joins or disconnects, it closes the pick nation dialog in 2.1.6 gtk2
client.
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=40456
It forces the re-selection of Ready to all players whenever a setting in
pregame is changed, or a player joins, or a player disconnects in 2.1.6.
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=40449
gtk2 on both windows and linux.
Try changing options using More Game Options, then changing from the
server that same option, and disconnect and reconnect the client. Of
course, access level ctrl is assumed.
[quoted lines by Madeline
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40449
It seems there is a client-side bug, when connecting to some server on the
network. Upon connecting to a server, it auto-changes settings according to a
preset autoset set of settings.
I believe this should not be the case? It is
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40452
An excellent improvement would be the ability to 'hit' a key when the mouse
cursor is over a city, and show where a traderoute is with that city And if
possible, also, the trade given from the traderoute.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40450
It seems the Scientists and Taxmen do not place workmen on any city tiles when
a city grows to the next size (size 1 to 2...); whereas if Entertainer is set,
it seems to put a worker on a city tile.
I would think it should be the other
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40448
While the vote command enables a user to vote, it does not pass or reject the
resolution after any number of turns.
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=40444
It makes sense that simultaneous phases be provided with an option to have team
members simulate their turns at the same time. At present, this is not an
option, even when simultaneousphases is set to 0, this option is not allowed.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39799
With all the new settings (and some old) people might have problems
interpreting the settings the way they should be.An example for this is the
'generator' command. which, shows 3 options, but lacks a summary that shows how
the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39800
When selecting cursor, it might be interpreted like a position to attack, but
to select instead. Going outside of the selection ability area (ie. a tile next
with no units or city), it shows only a regular cursor. When using the goto
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