[Freeciv-Dev] (PR#40580) cut command problems

2008-11-26 Thread Madeline Book

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40580 

 [pepeto - Mon Nov 24 22:27:47 2008]:
 
  [book - Mon Nov 24 22:05:02 2008]:
  
  If a connection cuts itself, there is an error in the server:
  
  WARNING: trying to send data to the closed connection
  
  and it becomes impossible to use that connection slot to
  reconnect. The client just waits forever at the connect
  page, presumably because it never gets the packets to telling
  it that it entered the server successfully. Other slots
  are unaffected, so for example users on the server before
  the cut can reconnect, as can other users if someone is
  stuck on the bad connection slot.
 
 See PR#39131.
 
  Also, when a global observer or detached connection is cut,
  the pregame player list is not updated, leaving a ghost
  entry for the cut user.
 
 See PR#39613.

Thanks, I'll use those tickets and base my patches on
the information in them.


---
では、行きます。

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[Freeciv-Dev] (PR#40580) cut command problems

2008-11-24 Thread Pepeto

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40580 

 [book - Mon Nov 24 22:05:02 2008]:
 
 If a connection cuts itself, there is an error in the server:
 
 WARNING: trying to send data to the closed connection
 
 and it becomes impossible to use that connection slot to
 reconnect. The client just waits forever at the connect
 page, presumably because it never gets the packets to telling
 it that it entered the server successfully. Other slots
 are unaffected, so for example users on the server before
 the cut can reconnect, as can other users if someone is
 stuck on the bad connection slot.

See PR#39131.

 Also, when a global observer or detached connection is cut,
 the pregame player list is not updated, leaving a ghost
 entry for the cut user.

See PR#39613.


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