URL: http://bugs.freeciv.org/Ticket/Display.html?id=40580
[pepeto - Mon Nov 24 22:27:47 2008]:
[book - Mon Nov 24 22:05:02 2008]:
If a connection cuts itself, there is an error in the server:
WARNING: trying to send data to the closed connection
and it becomes impossible to use that connection slot to
reconnect. The client just waits forever at the connect
page, presumably because it never gets the packets to telling
it that it entered the server successfully. Other slots
are unaffected, so for example users on the server before
the cut can reconnect, as can other users if someone is
stuck on the bad connection slot.
See PR#39131.
Also, when a global observer or detached connection is cut,
the pregame player list is not updated, leaving a ghost
entry for the cut user.
See PR#39613.
Thanks, I'll use those tickets and base my patches on
the information in them.
---
では、行きます。
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