[Freeciv-Dev] [bug #20029] Cimpletoon missing civ2civ3 units

2012-08-20 Thread Marko Lindqvist
Follow-up Comment #3, bug #20029 (project freeciv): Geoengineers were removed in patch #3492. Now only civ2civ3 specific unit missing from cimpletoon is Migrants. ___ Reply to this item at: http://gna.org/bugs/?20029

[Freeciv-Dev] [bug #20029] Cimpletoon missing civ2civ3 units

2012-08-05 Thread Marko Lindqvist
URL: http://gna.org/bugs/?20029 Summary: Cimpletoon missing civ2civ3 units Project: Freeciv Submitted by: cazfi Submitted on: Sun 05 Aug 2012 09:21:16 PM EEST Category: art Severity: 3 - Normal

[Freeciv-Dev] [bug #20029] Cimpletoon missing civ2civ3 units

2012-08-05 Thread David Fernandez
Follow-up Comment #1, bug #20029 (project freeciv): I have seen a custom icon for migrants in other rulesets (named u.refugee as you say), for example the ones used in Longturn, and that is the main reason I included them in civ2civ3. About Geoengineers, I don't think it is worth to create a new

[Freeciv-Dev] [bug #20029] Cimpletoon missing civ2civ3 units

2012-08-05 Thread Marko Lindqvist
Follow-up Comment #2, bug #20029 (project freeciv): do you think it could be easy to implement such feature (in a similar way than you did with irrigations)? In the past I have considered implementing tech flag similar to Bridge Building for enabling tranformation that way (not tied to