[Freeciv-Dev] [patch #3321] Server option to change default AI type

2013-02-06 Thread Jacob Nevins
Follow-up Comment #6, patch #3321 (project freeciv): So far the (partly implemented) plan has been to make default AI configure option. (This has happened for 2.5.x in patch #3666.) ___ Reply to this item at: http://gna.org/patch/?3321

[Freeciv-Dev] [patch #3321] Server option to change default AI type

2012-08-05 Thread Jacob Nevins
Update of patch #3321 (project freeciv): Planned Release: 2.4.0,2.5.0 = 2.5.0 ___ Reply to this item at: http://gna.org/patch/?3321 ___ Message sent

[Freeciv-Dev] [patch #3321] Server option to change default AI type

2012-06-16 Thread Jacob Nevins
Follow-up Comment #4, patch #3321 (project freeciv): So far the (partly implemented) plan has been to make default AI configure option. At least when new ai type is part of freeciv tree, you are reconfiguring to build it anyway. Hm, true. That would probably suffice for AI developers. Is it

[Freeciv-Dev] [patch #3321] Server option to change default AI type

2012-06-16 Thread Marko Lindqvist
Follow-up Comment #5, patch #3321 (project freeciv): Is it likely to make it into 2.4.x? I think ai module building system is currently in nice stable state in S2_4. I'm not going to develop it with S2_4 in mind, but if backporting turns out to be trivial once it has been finished for TRUNK...

[Freeciv-Dev] [patch #3321] Server option to change default AI type

2012-06-15 Thread Jacob Nevins
URL: http://gna.org/patch/?3321 Summary: Server option to change default AI type Project: Freeciv Submitted by: jtn Submitted on: Fri Jun 15 23:39:04 2012 Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #3321] Server option to change default AI type

2012-06-15 Thread Marko Lindqvist
Follow-up Comment #1, patch #3321 (project freeciv): Obviously they can hack the source, but it feels like there should be a server command which changes what default_ai_type_name() returns. Maybe, maybe not. So far the (partly implemented) plan has been to make default AI configure option.

[Freeciv-Dev] [patch #3321] Server option to change default AI type

2012-06-15 Thread Marko Lindqvist
Follow-up Comment #3, patch #3321 (project freeciv): I'm not sure it's possible to change type after player creation It's not possible as there's ai type specific structures about players, cities, and units. It's assumed (and that's hard to reliably change) that values for *current* ai type are