[Freeciv-Dev] [patch #3366] Include civ2civ3 ruleset
Update of patch #3366 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3366 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3366] Include civ2civ3 ruleset
URL: http://gna.org/patch/?3366 Summary: Include civ2civ3 ruleset Project: Freeciv Submitted by: cazfi Submitted on: Wed 04 Jul 2012 09:41:23 PM EEST Category: rulesets Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 ___ Details: Bardo has made TRUNK compatible version of his civ2civ3 ruleset, and sent it to me. I did some minor (stylistic) changes, and propose that we include this ruleset not only to svn (like we did with alien world) but as already stable ruleset directly to tarball (I'll later send patch to change build system for this goal) This ruleset is the one modpack most often downloaded with 2.3 freeciv-modpack, Bardo has been adjusting it based on his own playtesting for some time, and ruleset is currently in use in longturn experimental game. It's about as ready as custom ruleset can before becoming part of freeciv proper. I'm a bit uncertain about the name of the ruleset. Is functional civ2civ3 (mix between civ2 and civ3 rules) the way to go, or should we give it more distinct name? Suggestions? ___ File Attachments: --- Date: Wed 04 Jul 2012 09:41:23 PM EEST Name: civ2civ3.tar.bz2 Size: 50kB By: cazfi http://gna.org/patch/download.php?file_id=15972 ___ Reply to this item at: http://gna.org/patch/?3366 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3366] Include civ2civ3 ruleset
Follow-up Comment #1, patch #3366 (project freeciv): Patch to go with the files in earlier tarball (file #15973) ___ Additional Item Attachment: File name: Civ2Civ3Tarball.diff Size:3 KB ___ Reply to this item at: http://gna.org/patch/?3366 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3366] Include civ2civ3 ruleset
Follow-up Comment #2, patch #3366 (project freeciv): Thank you cazfi. I was also unsure about the name. I'd like it to include somehow the name civ3 because people who played civ3 are going to find the gameplay with this ruleset very similar. The ruleset seems also similar to c-evo, a civ clone that I recently discovered. The main objective was to create a ruleset where there are no so big disadvantage if you do not play optimally. This way, rookies, AIs, and experienced players, are more even to each other, and it is more likely to get a balanced game, either single- or multi- player. I think new comers that do not enjoy freeciv because they find the AI too hard, they could enjoy this ruleset. And at the same time, I believe AI can play this ruleset good enough to be a challenge for experienced players (mostly tested over freeciv v2.3). I tried to keep updated the help texts, but my english is not good, I'd thank if some english speaker could revise them. The README tries to be a comprehensive list of every change, compared to default ruleset. ___ Reply to this item at: http://gna.org/patch/?3366 ___ Mensaje enviado vía/por Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev