[Freeciv-Dev] [patch #3366] Include civ2civ3 ruleset

2012-07-06 Thread Marko Lindqvist
Update of patch #3366 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #3366] Include civ2civ3 ruleset

2012-07-04 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?3366

 Summary: Include civ2civ3 ruleset
 Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 04 Jul 2012 09:41:23 PM EEST
Category: rulesets
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0

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Details:

Bardo has made TRUNK compatible version of his civ2civ3 ruleset, and sent it
to me. I did some minor (stylistic) changes, and propose that we include this
ruleset not only to svn (like we did with alien world) but as already stable
ruleset directly to tarball (I'll later send patch to change build system for
this goal) This ruleset is the one modpack most often downloaded with 2.3
freeciv-modpack, Bardo has been adjusting it based on his own playtesting for
some time, and ruleset is currently in use in longturn experimental game. It's
about as ready as custom ruleset can before becoming part of freeciv proper.

I'm a bit uncertain about the name of the ruleset. Is functional civ2civ3 (mix
between civ2 and civ3 rules) the way to go, or should we give it more distinct
name? Suggestions?



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File Attachments:


---
Date: Wed 04 Jul 2012 09:41:23 PM EEST  Name: civ2civ3.tar.bz2  Size: 50kB  
By: cazfi

http://gna.org/patch/download.php?file_id=15972

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[Freeciv-Dev] [patch #3366] Include civ2civ3 ruleset

2012-07-04 Thread Marko Lindqvist
Follow-up Comment #1, patch #3366 (project freeciv):

Patch to go with the files in earlier tarball

(file #15973)
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Additional Item Attachment:

File name: Civ2Civ3Tarball.diff   Size:3 KB


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[Freeciv-Dev] [patch #3366] Include civ2civ3 ruleset

2012-07-04 Thread David Fernandez
Follow-up Comment #2, patch #3366 (project freeciv):

Thank you cazfi.

I was also unsure about the name. I'd like it to include somehow the name
civ3 because people who played civ3 are going to find the gameplay with this
ruleset very similar.
The ruleset seems also similar to c-evo, a civ clone that I recently
discovered.

The main objective was to create a ruleset where there are no so big
disadvantage if you do not play optimally. This way, rookies, AIs, and
experienced players, are more even to each other, and it is more likely to get
a balanced game, either single- or multi- player.
I think new comers that do not enjoy freeciv because they find the AI too
hard, they could enjoy this ruleset. And at the same time, I believe AI can
play this ruleset good enough to be a challenge for experienced players
(mostly tested over freeciv v2.3).

I tried to keep updated the help texts, but my english is not good, I'd thank
if some english speaker could revise them.
The README tries to be a comprehensive list of every change, compared to
default ruleset.

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