[Freeciv-Dev] [patch #4391] Require tech to mine deserts / glaciers (oil wells) in standard rulesets?

2014-01-02 Thread Jacob Nevins
URL:
  http://gna.org/patch/?4391

 Summary: Require tech to mine deserts / glaciers (oil
wells) in standard rulesets?
 Project: Freeciv
Submitted by: jtn
Submitted on: Thu Jan  2 15:32:11 2014
Category: rulesets
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

Now that we have a cosmetically separate oil well extra (patch #4131), how
would people feel about changing the default rules so that some tech (say,
Refining, or Industrialization) or other advancement (e.g. Engineer units) is
required to build it?

Quite apart from the cosmetic tileset issue of seeing oil derricks built by
bronze age cultures, I think it's not great that you can get value out of
glacier tiles without any technology -- it feels like that should require
fairly advanced technology.
(I could be persuaded that primitive mines in the desert should be allowed,
but in that case perhaps we should use the regular mine sprite in the absence
of the oil resource... but that leaves the question of how to avoid seeing an
oil derrick until advanced tech comes along, which is tricky -- don't want to
prevent a primitive mine on a tile simply due to the presence of oil.)

Alternatively, we could only allow mining at all in the presence of the oil
resource (and suitable tech) -- maybe only for glacier.

(Obviously civ1/civ2 rulesets shouldn't be changed if that's how those games
behaved, although that does leave the incongruity of ancient oil derricks.)

What do people think of this sort of gameplay change?

(Will post to forum once devs have had a chance to point out any reasons why
these proposals can't be implemented.)




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[Freeciv-Dev] [patch #4391] Require tech to mine deserts / glaciers (oil wells) in standard rulesets?

2014-01-02 Thread Marko Lindqvist
Follow-up Comment #1, patch #4391 (project freeciv):

 Obviously civ1/civ2 rulesets shouldn't be changed if that's how
 those games behaved, although that does leave the incongruity
 of ancient oil derricks.

Oil Well was not added to civ/2 but they have Mine regardless of terrain.
Those rulesets are supposed to be rules-, not graphics-wise, compatible.

As for other rulesets, oil wells are known from 347 CE (
http://en.wikipedia.org/wiki/Oil_well ) so it would be nice to allow Desert
Oil Wells relatively early and Glacier Oil Wells later.
I would propose something like giving Glacier tiles Mining_Possible effect
only when Refining is known. For Desert tiles we can either give
Mining_Possible when Construction is known, or we can make Construction
requirement for Oil Well.

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