Re: [Freeciv-Dev] Freeciv 2.3.0 first beta released

2011-01-02 Thread David Lowe
There's another issue i'm seeing with this release that i can't quite 
suss out.  The governor now makes worse choices about what terrain to work than 
it did in the 2.2 series.  It seems to ignore terrain specials, for instance 
when set 'Max Production' it works a plain ocean tile before it works a tile 
with Whales.

Sent from my MacBookPro

3.141592653589793238462643383279502883197116939937510... I forget the rest
___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


Re: [Freeciv-Dev] Freeciv 2.3.0 first beta released

2011-01-02 Thread Matthias Pfafferodt
Am Sonntag, 2. Januar 2011, 16:44:56 schrieb David Lowe:
   There's another issue i'm seeing with this release that i can't quite 
suss
 out.  The governor now makes worse choices about what terrain to work than
 it did in the 2.2 series.  It seems to ignore terrain specials, for
 instance when set 'Max Production' it works a plain ocean tile before it
 works a tile with Whales.

Do you have a savegame for this? I did look at the diff between 2.2 and 2.3 
and there are no changes of the algorithm, only changes do to the update of 
the logging and assert code ...

 
 Sent from my MacBookPro
 
 3.141592653589793238462643383279502883197116939937510... I forget the rest
 ___
 Freeciv-dev mailing list
 Freeciv-dev@gna.org
 https://mail.gna.org/listinfo/freeciv-dev


-- 
Matthias Pfafferodt - http://www.mapfa.de
Matthias.Pfafferodt at mapfa.de

___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


Re: [Freeciv-Dev] Freeciv 2.3.0 first beta released

2011-01-02 Thread Marko Lindqvist
On 2 January 2011 21:34, Matthias Pfafferodt
matthias.pfaffer...@mapfa.de wrote:
 Am Sonntag, 2. Januar 2011, 16:44:56 schrieb David Lowe:
       There's another issue i'm seeing with this release that i can't quite
 suss
 out.  The governor now makes worse choices about what terrain to work than
 it did in the 2.2 series.  It seems to ignore terrain specials, for
 instance when set 'Max Production' it works a plain ocean tile before it
 works a tile with Whales.

 Do you have a savegame for this? I did look at the diff between 2.2 and 2.3
 and there are no changes of the algorithm, only changes do to the update of
 the logging and assert code ...

 Any changes to related network code? Maybe bonuses given by the
specials are not correctly sent to client.


 - ML

___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


Re: [Freeciv-Dev] Freeciv 2.3.0 first beta released

2010-12-28 Thread David Lowe
On 28 Dec, 2010, at 9:44 AM, David Lowe wrote:

 2) The client option to Arrange widgets for small displays doesn't cause a 
 notable change in the left panel on my 1280 X 800 pixel display.  It does, 
 however, force the Messages and Chats view to the right of the main view, 
 rather than below.  I would be hard pressed to come up with a less effective 
 use of screen real estate.  Turning off Arrange widgets for small displays 
 and restarting puts the chat and message view back below the main view [where 
 they belong, IMHO].  230b1Grab0.tiff covers this situation.

I almost forgot.  With Arrange widgets for small displays on [main 
and chat views side-by-side], i was getting quite a few GTK warnings like so:

(freeciv-gtk2:57425): Gtk-CRITICAL **: gtk_container_remove: assertion 
`GTK_IS_WIDGET (widget)' failed

(freeciv-gtk2:57425): Gtk-CRITICAL **: gtk_widget_unref: assertion 
`GTK_IS_WIDGET (widget)' failed

Sent from my MacBookPro

Women like silent men.  They think they're listening. - M. Archaud
___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] Freeciv 2.3.0 first beta released

2010-12-20 Thread Daniel Markstedt
The first beta of Freeciv 2.3.0 is now available for download.

The Freeciv Project's hard-working developers have added a host of
cool new features in this version: for example, support for over 100
simultaneous players, much larger maps, and variable-radii cities.

Download the source code tarball from a mirror:

http://download.gna.org/freeciv/beta/
https://sourceforge.net/projects/freeciv/files/Freeciv%202.3/2.3.0-beta1/

The full summary of new features can be accessed at:

http://www.freeciv.org/wiki/NEWS-2.3.0

Enjoy the release!

On behalf of the Freeciv Dev Team,

Daniel Markstedt

___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev