http://bugs.freeciv.org/Ticket/Display.html?id=37980 >
On 3/12/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
>
> First step toward fixing #37977. Server decides if wall gfx should be
> drawn and sends that information to client.
> This does change how Great Wall effects appear. Previously clie
http://bugs.freeciv.org/Ticket/Display.html?id=37980 >
On 3/12/07, Per I. Mathisen <[EMAIL PROTECTED]> wrote:
>
> On Sun, 11 Mar 2007, Marko Lindqvist wrote:
> > First step toward fixing #37977. Server decides if wall gfx should be
> > drawn and sends that information to client.
> > This does cha
http://bugs.freeciv.org/Ticket/Display.html?id=37980 >
On Sun, 11 Mar 2007, Marko Lindqvist wrote:
> First step toward fixing #37977. Server decides if wall gfx should be
> drawn and sends that information to client.
> This does change how Great Wall effects appear. Previously client
> knew that
http://bugs.freeciv.org/Ticket/Display.html?id=37980 >
First step toward fixing #37977. Server decides if wall gfx should be
drawn and sends that information to client.
This does change how Great Wall effects appear. Previously client
knew that even fogged cities get walls when player builds Gr