http://bugs.freeciv.org/Ticket/Display.html?id=40113 >
> [wsimpson - Mon Feb 25 22:15:57 2008]:
>
> Madeline Book wrote:
> > So I supposed it should be set for clients connecting to
> > a server somewhere remotely (e.g. a to play a game online).
> >
>
> It should be set by the server and sent
http://bugs.freeciv.org/Ticket/Display.html?id=40113 >
> [wsimpson - Mon Feb 25 13:02:09 2008]:
>
> Now that I've had some sleep
>
> Madeline Book wrote:
> > Yes, I was afraid of something like that. So what are the
> > semantics of client.playing?
>
> It is set from game.info.player_idx -
http://bugs.freeciv.org/Ticket/Display.html?id=40113 >
Now that I've had some sleep
Madeline Book wrote:
> Yes, I was afraid of something like that. So what are the
> semantics of client.playing?
It is set from game.info.player_idx -- exclusively.
> Is it supposed to be NULL
> when the c
http://bugs.freeciv.org/Ticket/Display.html?id=40113 >
> [wsimpson - Mon Feb 25 04:19:53 2008]:
> This appears to be wrong. This might set client.playing for
> observer, which would violate quite a bit of existing logic.
Yes, I was afraid of something like that. So what are the
semantics of clie
http://bugs.freeciv.org/Ticket/Display.html?id=40113 >
I have examined all instances of send_conn_info(), and with one exception,
they seem to come after send_player_info() -- which is how client.playing
is set. Please post the exact commands that you send.
And have you tested with any previous
http://bugs.freeciv.org/Ticket/Display.html?id=40113 >
This appears to be wrong. This might set client.playing for an observer,
which would violate quite a bit of existing logic.
It should not be possible for an observer to pick a nation. Is that what
you tried? (You didn't mention that in yo
http://bugs.freeciv.org/Ticket/Display.html?id=40113 >
> [wsimpson - Mon Feb 25 03:22:41 2008]:
>
> Cannot duplicate, running client with internal server.
> Tried random nation button (my usual test), random nation
> button on nation dialog, and picking specific nation. All work.
I did say to
http://bugs.freeciv.org/Ticket/Display.html?id=40113 >
> [book - Mon Feb 25 02:47:42 2008]:
>
> I will see if I cannot fix this (kind of hard to work
> on the editor if I cannot start a game ;)).
So here is a quick patch that addresses the underlying
cause as I understand it at the moment.
>Fr
http://bugs.freeciv.org/Ticket/Display.html?id=40113 >
Cannot duplicate, running client with internal server. Tried random nation
button (my usual test), random nation button on nation dialog, and picking
specific nation. All work.
___
Freeciv-dev
http://bugs.freeciv.org/Ticket/Display.html?id=40113 >
After updating my working tree with latest S2_2 branch
(r14422) I get an assertion failure in the client when
trying to start a new game.
Steps to reproduce:
1. Start a server in one console (e.g. run ./ser).
2. Start a client in another c
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