http://bugs.freeciv.org/Ticket/Display.html?id=40113 >
I indicated earlier in the discussion thread where you added the revised
test that is now failing, because the two pointers are updated by
different packets and apparently aren't always equal
I assumed you had a reason for making the cha
http://bugs.freeciv.org/Ticket/Display.html?id=40113 >
On Mon, Feb 25, 2008 at 11:15 PM, William Allen Simpson
<[EMAIL PROTECTED]> wrote:
> > It would seem to make more sense to change aconnection
> > .player to client.playing in the above (or the converse
> > ;)). It looks like some incomplet
http://bugs.freeciv.org/Ticket/Display.html?id=40113 >
Problem:
The client updates its client.playing global variable
from the player_idx field of packet_game_info (client/
packhand.c +1615) which is sent by the server via calls
to send_game_info. On connection (in the server function
establish_n
http://bugs.freeciv.org/Ticket/Display.html?id=40113 >
Madeline Book wrote:
> If only I knew of some way to find the relevant PR#s (besides
> PR#39872)! How do you suggest I go about doing that? I am not
> very good yet with RT's search capabilities.
>
Please re-read the thread, either in your e
http://bugs.freeciv.org/Ticket/Display.html?id=40113 >
Madeline Book wrote:
> So I supposed it should be set for clients connecting to
> a server somewhere remotely (e.g. a to play a game online).
>
It should be set by the server and sent to the client after the client has
been selected for a