Re: [Freeciv-Dev] (PR#40113) connection missing client.playing during nation selection

2008-02-27 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=40113 > I indicated earlier in the discussion thread where you added the revised test that is now failing, because the two pointers are updated by different packets and apparently aren't always equal I assumed you had a reason for making the cha

Re: [Freeciv-Dev] (PR#40113) connection missing client.playing during nation selection

2008-02-27 Thread Per I. Mathisen
http://bugs.freeciv.org/Ticket/Display.html?id=40113 > On Mon, Feb 25, 2008 at 11:15 PM, William Allen Simpson <[EMAIL PROTECTED]> wrote: > > It would seem to make more sense to change aconnection > > .player to client.playing in the above (or the converse > > ;)). It looks like some incomplet

[Freeciv-Dev] (PR#40113) connection missing client.playing during nation selection

2008-02-26 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40113 > Problem: The client updates its client.playing global variable from the player_idx field of packet_game_info (client/ packhand.c +1615) which is sent by the server via calls to send_game_info. On connection (in the server function establish_n

Re: [Freeciv-Dev] (PR#40113) connection missing client.playing during nation selection

2008-02-26 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=40113 > Madeline Book wrote: > If only I knew of some way to find the relevant PR#s (besides > PR#39872)! How do you suggest I go about doing that? I am not > very good yet with RT's search capabilities. > Please re-read the thread, either in your e

Re: [Freeciv-Dev] (PR#40113) connection missing client.playing during nation selection

2008-02-25 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=40113 > Madeline Book wrote: > So I supposed it should be set for clients connecting to > a server somewhere remotely (e.g. a to play a game online). > It should be set by the server and sent to the client after the client has been selected for a