URL: http://bugs.freeciv.org/Ticket/Display.html?id=40570
I have updated your patch according to the preceeding
discussions, as it seemed a much easier solution than
having to muck about in the ai_fill_unit_param internals.
I replaced the ignores zoc condition with a check for
whether the unit
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40570
On Monday 24 November 2008, Madeline Book wrote:
1) it doesn't work for non_allied_unit_tiles that have only
allied units on them
I may be mistaken but, do you mean that the explorer can
move to a tile in territory it cannot enter
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40570
[EMAIL PROTECTED] - Fri Nov 21 07:07:26 2008]:
Your no_fights appoach is nice but insufficent.
1) it doesn't work for non_allied_unit_tiles that have only allied
units on them
I may be mistaken but, do you mean that the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40570
On Friday 21 November 2008, Madeline Book wrote:
I did some more investigating in the code and it would seem
that there is a much simpler way to fix the problem. The
attached patch makes a one line addition to the tile
behaviour
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40570
[EMAIL PROTECTED] - Thu Nov 20 21:19:18 2008]:
In the attached game the only Columbian unit - if set to auto
explore - tries to violate the peace treaty.
Thanks for the savegame. I have confirmed that making the
unit auto-explore
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40570
[EMAIL PROTECTED] - Wed Nov 19 07:45:23 2008]:
Marine explorers stop if they try to travel to or trhough a marine
tile who's owner is at peace with the unit's owner.
As a consequence the units are stoped and require player
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40570
Marine explorers stop if they try to travel to or trhough a marine
tile who's owner is at peace with the unit's owner.
As a consequence the units are stoped and require player interaction
even though there are still unexplored