[Freeciv-Dev] (PR#40570) [Patch] marine explorers try to violate peace treaties and thus are stoped

2009-01-01 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40570 I have updated your patch according to the preceeding discussions, as it seemed a much easier solution than having to muck about in the ai_fill_unit_param internals. I replaced the ignores zoc condition with a check for whether the unit

Re: [Freeciv-Dev] (PR#40570) [Patch] marine explorers try to violate peace treaties and thus are stoped

2008-11-26 Thread Thomas Kuehne
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40570 On Monday 24 November 2008, Madeline Book wrote: 1) it doesn't work for non_allied_unit_tiles that have only allied units on them I may be mistaken but, do you mean that the explorer can move to a tile in territory it cannot enter

[Freeciv-Dev] (PR#40570) [Patch] marine explorers try to violate peace treaties and thus are stoped

2008-11-24 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40570 [EMAIL PROTECTED] - Fri Nov 21 07:07:26 2008]: Your no_fights appoach is nice but insufficent. 1) it doesn't work for non_allied_unit_tiles that have only allied units on them I may be mistaken but, do you mean that the

Re: [Freeciv-Dev] (PR#40570) [Patch] marine explorers try to violate peace treaties and thus are stoped

2008-11-21 Thread Thomas Kuehne
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40570 On Friday 21 November 2008, Madeline Book wrote: I did some more investigating in the code and it would seem that there is a much simpler way to fix the problem. The attached patch makes a one line addition to the tile behaviour

[Freeciv-Dev] (PR#40570) [Patch] marine explorers try to violate peace treaties and thus are stoped

2008-11-20 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40570 [EMAIL PROTECTED] - Thu Nov 20 21:19:18 2008]: In the attached game the only Columbian unit - if set to auto explore - tries to violate the peace treaty. Thanks for the savegame. I have confirmed that making the unit auto-explore

[Freeciv-Dev] (PR#40570) [Patch] marine explorers try to violate peace treaties and thus are stoped

2008-11-19 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40570 [EMAIL PROTECTED] - Wed Nov 19 07:45:23 2008]: Marine explorers stop if they try to travel to or trhough a marine tile who's owner is at peace with the unit's owner. As a consequence the units are stoped and require player

[Freeciv-Dev] (PR#40570) [Patch] marine explorers try to violate peace treaties and thus are stoped

2008-11-18 Thread Thomas Kuehne
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40570 Marine explorers stop if they try to travel to or trhough a marine tile who's owner is at peace with the unit's owner. As a consequence the units are stoped and require player interaction even though there are still unexplored