On Wed, Jun 17, 2009 at 5:35 AM, Madeline Bookmadeline.b...@gmail.com wrote:
For cma in particular: it is slow (no CPU computation should take
longer than a second; the algorithm does not scale), inefficient (too
much client-server communication making it unwieldy in online
games), does not
Just to throw in a couple cents here... I don't fundamentally disagree with
what Per is saying here, but I don't think that it's all gloom and doom.
Take AI government choice for example. To make the 'correct' choice of a
government, a server-side AI can actually change the government, recompute
On 15/06/2009, Bernd Jendrissek bernd.jendris...@gmail.com wrote:
On Tue, Jun 9, 2009 at 3:44 AM, Madeline Bookmadeline.b...@gmail.com
wrote:
You should know that the agents framework suffers from
a number of design problems and has not been actively
maintained by anyone in a long time, the
On Tue, Jun 9, 2009 at 3:44 AM, Madeline Bookmadeline.b...@gmail.com wrote:
You should know that the agents framework suffers from
a number of design problems and has not been actively
maintained by anyone in a long time, the original author
no longer begin involved in freeciv development and
On 08/06/2009, Bernd Jendrissek bernd.jendris...@gmail.com wrote:
While trying to add an agent, I've found this patch necessary. This is
against 2.1.9, as I have nothing closer to HEAD available.
Your patch looks alright, as far as I can tell and as far as I
know about the intended behaviour