[Freeciv-Dev] [bug #13465] wrong savename used for savefile name generation

2009-10-27 Thread Marko Lindqvist

Update of bug #13465 (project freeciv):

  Status:   Confirmed => Fixed  
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #13465] wrong savename used for savefile name generation

2009-10-23 Thread Marko Lindqvist

Follow-up Comment #5, bug #13465 (project freeciv):

Fix

(file #7081, file #7082)
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Additional Item Attachment:

File name: KeepSavedSettings_13465.diff   Size:2 KB
File name: KeepSavedSettings_13465-S2_1.diff Size:2 KB


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[Freeciv-Dev] [bug #13465] wrong savename used for savefile name generation

2009-09-16 Thread Marko Lindqvist

Update of bug #13465 (project freeciv):

  Status:None => Confirmed  


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[Freeciv-Dev] [bug #13465] wrong savename used for savefile name generation

2009-09-16 Thread Marko Lindqvist

Follow-up Comment #4, bug #13465 (project freeciv):

I think whole new command for fixing this rather small detail is overkill,
and additional command in server help makes learning curve only steeper.
Logic to decide when to send settings should be in the client side. This
should not be limited to "savename" but all settings loaded from savegame
should be preferred over client defaults.

I looked this (client sources) and bug is not as obvious as previously
thought. Client should send settings only to forked servers (so server has
definitely loaded savegame before client requests it) and before savegame is
loaded. Thus values loaded from savegame should override ones sent by
client.


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[Freeciv-Dev] [bug #13465] wrong savename used for savefile name generation

2009-09-13 Thread Matthias Pfafferodt

Follow-up Comment #3, bug #13465 (project freeciv):

add updated version of the patch which uses game.info.is_new_game; also
include a version for S2_1

(file #6675, file #6676)
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Additional Item Attachment:

File name: 0001-add-clientset-command-for-settings-from-the-civclie.diff
Size:8 KB
File name: 0001--S2_1-add-clientset-command-for-settings-from-the.diff Size:8
KB


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[Freeciv-Dev] [bug #13465] wrong savename used for savefile name generation

2009-09-07 Thread Matthias Pfafferodt

Follow-up Comment #2, bug #13465 (project freeciv):

the updated version of the patch uses S_S_SAVEGAME as defined in   bug #14230

(file #6599)
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[Freeciv-Dev] [bug #13465] wrong savename used for savefile name generation

2009-09-05 Thread Matthias Pfafferodt

Follow-up Comment #1, bug #13465 (project freeciv):

this patch adds a new command 'clientset' which is identical to 'set' but
considers the special case of 'savename' (others are possible)

missing is a check if a savegame is loaded; if the patch in bug #14230 is
applied a corresponding check can be added

(file #6582)
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[Freeciv-Dev] [bug #13465] wrong savename used for savefile name generation

2009-09-05 Thread Marko Lindqvist

Update of bug #13465 (project freeciv):

Severity:  3 - Normal => 5 - Blocker
 Planned Release:None => 2.1.10 


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[Freeciv-Dev] [bug #13465] wrong savename used for savefile name generation

2009-05-01 Thread Christian Knoke

URL:
  

 Summary: wrong savename used for savefile name generation
 Project: Freeciv
Submitted by: chrisk
Submitted on: Freitag 01.05.2009 um 12:25
Category: client-gtk-2.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 
Operating System: None

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Details:

SVN 2.1.9+ Rev. 15634

When a savename is saved in the civclientrc file, civclient uses this and
sends it to the local civserver fpr creating save names from the running
game, *even* *if* a save game with another savename stored in it is loaded
and subsequentially saved.

This behaviour is new. Civclient should use the savename stored in the loaded
save game instead, or a savename that is set from the client *after* the save
game is loaded. The current behaviour leads to confusion about save games, if
2 or more games are played in parallel.

Christian




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