Update of bug #16710 (project freeciv):
Status: Need Info = Invalid
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #6, bug #16710 (project freeciv):
I still don't see in which situation current code would lead to error. In
usual case base ownership is loaded from savegame, and it is used. Only if
savegame is illegal (for the current code, it may have been legal situation
when game was saved
Update of bug #16710 (project freeciv):
Status:None = Need Info
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Follow-up Comment #4, bug #16710 (project freeciv):
In which case this is an error? Though I don't see what situation it would be
needed either.
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Follow-up Comment #5, bug #16710 (project freeciv):
Though I don't see what situation it would be needed either.
In case of illegal savegame of course. This code probably prevents modified
savegame from crashing the server on some later phase.
Update of bug #16710 (project freeciv):
Planned Release:2.2.4, 2.3.0 = 2.2.5, 2.3.0
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Update of bug #16710 (project freeciv):
Assigned to: pepeto = None
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Update of bug #16710 (project freeciv):
Assigned to:None = pepeto
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Follow-up Comment #3, bug #16710 (project freeciv):
See also bug #15684.
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Follow-up Comment #2, bug #16710 (project freeciv):
In bug #16385 I've got plans to add an explicit capturable base flag to
separate the current implicit capturing behaviour.
(Regardless of that, base ownership shouldn't change over a save/load cycle,
of course.)
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