[Freeciv-Dev] [bug #16710] Units can steal base ownership when loading the game

2011-02-15 Thread Marko Lindqvist
Update of bug #16710 (project freeciv): Status: Need Info = Invalid Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #16710] Units can steal base ownership when loading the game

2011-01-25 Thread Marko Lindqvist
Follow-up Comment #6, bug #16710 (project freeciv): I still don't see in which situation current code would lead to error. In usual case base ownership is loaded from savegame, and it is used. Only if savegame is illegal (for the current code, it may have been legal situation when game was saved

[Freeciv-Dev] [bug #16710] Units can steal base ownership when loading the game

2011-01-21 Thread Marko Lindqvist
Update of bug #16710 (project freeciv): Status:None = Need Info ___ Reply to this item at: http://gna.org/bugs/?16710 ___ Message sent

[Freeciv-Dev] [bug #16710] Units can steal base ownership when loading the game

2011-01-13 Thread Marko Lindqvist
Follow-up Comment #4, bug #16710 (project freeciv): In which case this is an error? Though I don't see what situation it would be needed either. ___ Reply to this item at: http://gna.org/bugs/?16710

[Freeciv-Dev] [bug #16710] Units can steal base ownership when loading the game

2011-01-13 Thread Marko Lindqvist
Follow-up Comment #5, bug #16710 (project freeciv): Though I don't see what situation it would be needed either. In case of illegal savegame of course. This code probably prevents modified savegame from crashing the server on some later phase.

[Freeciv-Dev] [bug #16710] Units can steal base ownership when loading the game

2011-01-11 Thread Marko Lindqvist
Update of bug #16710 (project freeciv): Planned Release:2.2.4, 2.3.0 = 2.2.5, 2.3.0 ___ Reply to this item at: http://gna.org/bugs/?16710 ___ Message sent

[Freeciv-Dev] [bug #16710] Units can steal base ownership when loading the game

2010-12-31 Thread pepeto
Update of bug #16710 (project freeciv): Assigned to: pepeto = None ___ Reply to this item at: http://gna.org/bugs/?16710 ___ Message posté

[Freeciv-Dev] [bug #16710] Units can steal base ownership when loading the game

2010-11-27 Thread pepeto
Update of bug #16710 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?16710 ___ Message posté

[Freeciv-Dev] [bug #16710] Units can steal base ownership when loading the game

2010-11-02 Thread pepeto
Follow-up Comment #3, bug #16710 (project freeciv): See also bug #15684. ___ Reply to this item at: http://gna.org/bugs/?16710 ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [bug #16710] Units can steal base ownership when loading the game

2010-09-25 Thread Jacob Nevins
Follow-up Comment #2, bug #16710 (project freeciv): In bug #16385 I've got plans to add an explicit capturable base flag to separate the current implicit capturing behaviour. (Regardless of that, base ownership shouldn't change over a save/load cycle, of course.)