Follow-up Comment #7, bug #17015 (project freeciv):
+1
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Update of bug #17015 (project freeciv):
Assigned to: pepeto = None
Planned Release: 2.3.0 =
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Follow-up Comment #6:
Too much work for
Follow-up Comment #4, bug #17015 (project freeciv):
Another feature that is verry simmilar. For wounded military units it would
be great to have a Goto nearest city with barracks so they heal quickly.
Should I open a new bug for that or is that similar enough to be fixed
togeteher?
Follow-up Comment #5, bug #17015 (project freeciv):
One other would be better.
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Update of bug #17015 (project freeciv):
Assigned to:None = pepeto
Planned Release: = 2.3.0
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Summary: Would like to have Go Home command for units
Project: Freeciv
Submitted by: nmx
Submitted on: Wednesday 11/03/2010 at 13:09
Category: None
Severity: 1 - Wish
Follow-up Comment #1, bug #17015 (project freeciv):
I would like such a command too although for a different scenarios.
At the start of the game I use wariors to explore. At some point the enemy
has found me and I need to defend my cities. So I want to slect all wariors
and send them to their
Follow-up Comment #2, bug #17015 (project freeciv):
For the Engineers, I'm not talking about a situation in which they are
working. Once the Engineers have done everything they can, the continent is
full of Engineers that just sit there waiting for commands. Of course,
perhaps a better request
Follow-up Comment #3, bug #17015 (project freeciv):
From my experience they do loose the auto flag when they can't find work and
then you can hit 'G'+'s' to hide them or 'a' to make them try again to find
some work.
Anyway, the feature is still wanted even if for different reasons.
Update of bug #17015 (project freeciv):
Priority: 5 - Normal = 1 - Later
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