[Freeciv-Dev] [bug #18773] statue of liberty hack

2011-12-04 Thread Jacob Nevins
Follow-up Comment #8, bug #18773 (project freeciv): Looking at this further: there's currently a feature where, on the turn you come out of revolution, you can change government freely during the same turn -- it's not locked in, requiring a new period of anarchy to change, until the turn change

[Freeciv-Dev] [bug #18773] statue of liberty hack

2011-12-04 Thread Jacob Nevins
Follow-up Comment #9, bug #18773 (project freeciv): This feature is discussed at length in PR#2327 http://bugs.freeciv.org/Ticket/Display.html?id=2327, where it was discussed and then deliberately added. However, the unbribable-units effect wasn't mentioned in that discussion. (PR#10151

[Freeciv-Dev] [bug #18773] statue of liberty hack

2011-11-12 Thread anonymous
Follow-up Comment #6, bug #18773 (project freeciv): Looking at this, I want to apply the same sort of logic to the senate's prevention of unprovoked pact breaking. Right now, if you have the Statue of Liberty and try to break pact when you have a senate, it lets it through anyway (The senate

[Freeciv-Dev] [bug #18773] statue of liberty hack

2011-11-12 Thread anonymous
Follow-up Comment #7, bug #18773 (project freeciv): Hm, actually, I'm wrong about that senate behaviour allowing an exploit like this, as it doesn't allow you to actually change government. Perhaps I don't need to do a complicated thing here. My question about the effects stands, though. (I'll

[Freeciv-Dev] [bug #18773] statue of liberty hack

2011-10-03 Thread Michal Mazurek
Follow-up Comment #3, bug #18773 (project freeciv): An alternative possibility: the Statue of Liberty could do away with Anarchy, but revolution could be prevented for the length of time that they would have been in Anarchy. I don't really understand.

[Freeciv-Dev] [bug #18773] statue of liberty hack

2011-10-03 Thread Jacob Nevins
Follow-up Comment #4, bug #18773 (project freeciv): What I mean is: say revolen is set to 2. Normally, when you change government, you'd get two turns of Anarchy. With Statue of Liberty, you'd get your new government immediately -- but you wouldn't be able to initiate another revolution for

[Freeciv-Dev] [bug #18773] statue of liberty hack

2011-10-03 Thread Michal Mazurek
Follow-up Comment #5, bug #18773 (project freeciv): Great, this sounds good to me as well. ___ Reply to this item at: http://gna.org/bugs/?18773 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #18773] statue of liberty hack

2011-10-02 Thread Michal Mazurek
URL: http://gna.org/bugs/?18773 Summary: statue of liberty hack Project: Freeciv Submitted by: akfaew Submitted on: Sun Oct 2 07:10:18 2011 Category: None Severity: 3 - Normal Priority: 5

[Freeciv-Dev] [bug #18773] statue of liberty hack

2011-10-02 Thread Jacob Nevins
Follow-up Comment #1, bug #18773 (project freeciv): Fun exploit. I propose a fix: you can switch govt not more often than once every 2 turns. Why 2 turns specifically? Did you choose it so that disorder in their cities have a chance to cause a revolution under Democracy? (Not that they care

[Freeciv-Dev] [bug #18773] statue of liberty hack

2011-10-02 Thread David Lowe
Follow-up Comment #2, bug #18773 (project freeciv): An alternative possibility: the Statue of Liberty could do away with Anarchy, but revolution could be prevented for the length of time that they would have been in Anarchy. That sounds good to me.