Follow-up Comment #8, bug #18773 (project freeciv):
Looking at this further: there's currently a feature where, on the turn you
come out of revolution, you can change government freely during the same turn
-- it's not locked in, requiring a new period of anarchy to change, until
the turn change
Follow-up Comment #9, bug #18773 (project freeciv):
This feature is discussed at length in PR#2327
http://bugs.freeciv.org/Ticket/Display.html?id=2327, where it was discussed
and then deliberately added. However, the unbribable-units effect wasn't
mentioned in that discussion. (PR#10151
Follow-up Comment #6, bug #18773 (project freeciv):
Looking at this, I want to apply the same sort of logic to the senate's
prevention of unprovoked pact breaking.
Right now, if you have the Statue of Liberty and try to break pact when you
have a senate, it lets it through anyway (The senate
Follow-up Comment #7, bug #18773 (project freeciv):
Hm, actually, I'm wrong about that senate behaviour allowing an exploit like
this, as it doesn't allow you to actually change government. Perhaps I don't
need to do a complicated thing here.
My question about the effects stands, though. (I'll
Follow-up Comment #3, bug #18773 (project freeciv):
An alternative possibility: the Statue of Liberty could do away with
Anarchy, but revolution could be prevented for the length of time that they
would have been in Anarchy.
I don't really understand.
Follow-up Comment #4, bug #18773 (project freeciv):
What I mean is: say revolen is set to 2. Normally, when you change
government, you'd get two turns of Anarchy. With Statue of Liberty, you'd get
your new government immediately -- but you wouldn't be able to initiate
another revolution for
Follow-up Comment #5, bug #18773 (project freeciv):
Great, this sounds good to me as well.
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Summary: statue of liberty hack
Project: Freeciv
Submitted by: akfaew
Submitted on: Sun Oct 2 07:10:18 2011
Category: None
Severity: 3 - Normal
Priority: 5
Follow-up Comment #1, bug #18773 (project freeciv):
Fun exploit.
I propose a fix: you can switch govt not more often than once
every 2 turns.
Why 2 turns specifically? Did you choose it so that disorder in their cities
have a chance to cause a revolution under Democracy? (Not that they care
Follow-up Comment #2, bug #18773 (project freeciv):
An alternative possibility: the Statue of Liberty could do away with
Anarchy, but revolution could be prevented for the length of time that they
would have been in Anarchy.
That sounds good to me.
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