[Freeciv-Dev] [bug #19973] Negative bulbs ignored

2012-12-14 Thread Marko Lindqvist
Update of bug #19973 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #19973] Negative bulbs ignored

2012-12-10 Thread Marko Lindqvist
Update of bug #19973 (project freeciv): Status:None => Ready For Test Planned Release: => 2.4.0, 2.5.0 ___ Follow-up Comment #4: tech_found() refuse

[Freeciv-Dev] [bug #19973] Negative bulbs ignored

2012-12-10 Thread Marko Lindqvist
Follow-up Comment #3, bug #19973 (project freeciv): > already makes free tech cost applied for bonus tech case in TRUNK Stable branches: bug #20362 ___ Reply to this item at: ___

[Freeciv-Dev] [bug #19973] Negative bulbs ignored

2012-10-28 Thread Marko Lindqvist
Follow-up Comment #2, bug #19973 (project freeciv): > Working on patch to rewrite related code in TRUNK First patch in the series is patch #3552, which already makes free tech cost applied for bonus tech case in TRUNK (other branches still need fixing) ___

[Freeciv-Dev] [bug #19973] Negative bulbs ignored

2012-10-24 Thread Marko Lindqvist
Follow-up Comment #1, bug #19973 (project freeciv): Working on patch to rewrite related codew in TRUNK, I noticed that each of the "free tech" gaining methods has been implemented separately - there's no common code. In case of Bonus_Tech flag of tech (Philosophy) I don't see free cost applied any

[Freeciv-Dev] [bug #19973] Negative bulbs ignored

2012-07-23 Thread Marko Lindqvist
URL: Summary: Negative bulbs ignored Project: Freeciv Submitted by: cazfi Submitted on: Mon 23 Jul 2012 11:49:20 PM EEST Category: general Severity: 3 - Normal P