[Freeciv-Dev] [bug #22417] civ2civ3 Transport can build mines in coastal cities, etc

2015-02-15 Thread Jacob Nevins
Follow-up Comment #11, bug #22417 (project freeciv): > Since roads are automatically built in the cities, I did not > forbid them for transports, but we can add this restriction if > it improves the autogenerated help. Taken up in bug #23278.

[Freeciv-Dev] [bug #22417] civ2civ3 Transport can build mines in coastal cities, etc

2014-08-03 Thread David Fernandez
Follow-up Comment #8, bug #22417 (project freeciv): Patch done the way persia suggested. It prevents sea unitclass from building irrigations and mines. Except for trunk, where sea units can build mines in deep ocean once Miniaturization is researched. Since transports can already clean pollution

[Freeciv-Dev] [bug #22417] civ2civ3 Transport can build mines in coastal cities, etc

2014-08-02 Thread Emmet Hikory
Follow-up Comment #7, bug #22417 (project freeciv): On trunk, one can prevent Transports cleaning Pollution in cities by adjusting rmreqs{} for the extra. I don't know of a way to do the equivalent for 2.5. For preventing Transports from doing stuff, adding `"UnitClass", "Sea", "Local", FALSE`

[Freeciv-Dev] [bug #22417] civ2civ3 Transport can build mines in coastal cities, etc

2014-08-02 Thread David Fernandez
Follow-up Comment #6, bug #22417 (project freeciv): >Hm, perhaps we should also prohibit land-based units from building ocean mines, and maybe add a minimum tech requirement? You are right, I agree mining the ocean should require the knowledge of offshore platforms. And I think it wouldn't be nece

[Freeciv-Dev] [bug #22417] civ2civ3 Transport can build mines in coastal cities, etc

2014-08-02 Thread Jacob Nevins
Follow-up Comment #5, bug #22417 (project freeciv): >> On trunk, mines can be built in Deep Ocean. Should Transports >> be allowed to do this? > Yes. Those mines are supposed to be offshore platforms, and > I think it is ok that transports can build them. Hm, perhaps we should also prohibit land

[Freeciv-Dev] [bug #22417] civ2civ3 Transport can build mines in coastal cities, etc

2014-08-01 Thread Jacob Nevins
Follow-up Comment #3, bug #22417 (project freeciv): On trunk, mines can be built in Deep Ocean. Should Transports be allowed to do this? ___ Reply to this item at: ___

[Freeciv-Dev] [bug #22417] civ2civ3 Transport can build mines in coastal cities, etc

2014-08-01 Thread Jacob Nevins
Follow-up Comment #2, bug #22417 (project freeciv): I haven't checked the situation with fallout either (whether it can be generated on ocean). ___ Reply to this item at:

[Freeciv-Dev] [bug #22417] civ2civ3 Transport can build mines in coastal cities, etc

2014-08-01 Thread Jacob Nevins
Follow-up Comment #1, bug #22417 (project freeciv): Patch #5006 raised for help system improvements. ___ Reply to this item at: ___ Message sent via/by Gna! ht

[Freeciv-Dev] [bug #22417] civ2civ3 Transport can build mines in coastal cities, etc

2014-08-01 Thread Jacob Nevins
URL: Summary: civ2civ3 Transport can build mines in coastal cities, etc Project: Freeciv Submitted by: jtn Submitted on: Fri 01 Aug 2014 12:51:21 BST Category: rulesets Severity