[Freeciv-Dev] [bug #22803] Plague should reduce foodbox like starvation does
Follow-up Comment #4, bug #22803 (project freeciv): I have been testing a game with this patch, and I'm afraid I did not fully understand the effects of this patch when I read your description, and now I'm thinking it would be good to keep it optional. In my test I had a city with pop 8 that was going to grow to pop 9 the next turn, but it was hit by a plague and ended with pop 7 and the foodbox empty, so I actually lost 2 population (1 pop and 1 full foodbox). If plague came delayed one turn, the city would have ended with pop 8, losing only 1 pop and no food. It makes the effect of plagues even more random, and I think I prefer the old behavior where you always lose 1 pop (equal to 1 full foodbox). Perhaps the city grows to pop 8 the turn after the plague, but it would have grown to pop 9 without the plague. Sorry my change of mind. ___ Reply to this item at: http://gna.org/bugs/?22803 ___ Mensaje enviado vía/por Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22803] Plague should reduce foodbox like starvation does
Update of bug #22803 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?22803 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22803] Plague should reduce foodbox like starvation does
Update of bug #22803 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-plague-food-loss.patch Size:2 KB ___ Reply to this item at: http://gna.org/bugs/?22803 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22803] Plague should reduce foodbox like starvation does
Update of bug #22803 (project freeciv): Status:None = In Progress Assigned to:None = jtn Planned Release: = 2.5.0-beta2, 2.6.0 ___ Reply to this item at: http://gna.org/bugs/?22803 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22803] Plague should reduce foodbox like starvation does
Follow-up Comment #1, bug #22803 (project freeciv): I agree, it is more fair the way you propose. In my opinion, no need to make it optional, since plague is already an optional rule with several options to adjust it. ___ Reply to this item at: http://gna.org/bugs/?22803 ___ Mensaje enviado vía/por Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22803] Plague should reduce foodbox like starvation does
URL: http://gna.org/bugs/?22803 Summary: Plague should reduce foodbox like starvation does Project: Freeciv Submitted by: jtn Submitted on: Tue 14 Oct 2014 22:32:28 BST Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: Any Planned Release: ___ Details: Something that's been annoying me for a while: In rulesets with illness, when a city loses population due to plague, quite often it will grow back the same turn, as there is no loss of foodbox and the reduced city size likely has reduced growth requirements. Quite often I see a pair of messages in a single turn (for a city that started at size 4): Menheniot has been struck by a plague! Population lost! Menheniot grows to size 4. That is, the plague has had little net effect, beyond possible loss of a few food points. To avoid this, I think plague should more or less empty the food box, the same way starvation does: drops to 0 without a granary or similar building, or some food is saved if such a building is present. My only doubt is in which version to introduce this rule and whether it needs to be optional. I think it's too disruptive for a stable branch, but I'm inclined to do it unconditionally in 2.5, unless someone objects. ___ Reply to this item at: http://gna.org/bugs/?22803 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev