[Freeciv-Dev] [bug #22803] Plague should reduce foodbox like starvation does

2014-10-21 Thread David Fernandez
Follow-up Comment #4, bug #22803 (project freeciv):

I have been testing a game with this patch, and I'm afraid I did not fully
understand the effects of this patch when I read your description, and now I'm
thinking it would be good to keep it optional.

In my test I had a city with pop 8 that was going to grow to pop 9 the next
turn, but it was hit by a plague and ended with pop 7 and the foodbox empty,
so I actually lost 2 population (1 pop and 1 full foodbox).
If plague came delayed one turn, the city would have ended with pop 8, losing
only 1 pop and no food.

It makes the effect of plagues even more random, and I think I prefer the old
behavior where you always lose 1 pop (equal to 1 full foodbox). Perhaps the
city grows to pop 8 the turn after the plague, but it would have grown to pop
9 without the plague.

Sorry my change of mind.

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[Freeciv-Dev] [bug #22803] Plague should reduce foodbox like starvation does

2014-10-20 Thread Jacob Nevins
Update of bug #22803 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #22803] Plague should reduce foodbox like starvation does

2014-10-19 Thread Jacob Nevins
Update of bug #22803 (project freeciv):

  Status: In Progress = Ready For Test 

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Additional Item Attachment:

File name: trunk-S2_5-plague-food-loss.patch Size:2 KB


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[Freeciv-Dev] [bug #22803] Plague should reduce foodbox like starvation does

2014-10-18 Thread Jacob Nevins
Update of bug #22803 (project freeciv):

  Status:None = In Progress
 Assigned to:None = jtn
 Planned Release: = 2.5.0-beta2, 2.6.0 


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[Freeciv-Dev] [bug #22803] Plague should reduce foodbox like starvation does

2014-10-15 Thread David Fernandez
Follow-up Comment #1, bug #22803 (project freeciv):

I agree, it is more fair the way you propose.
In my opinion, no need to make it optional, since plague is already an
optional rule with several options to adjust it.

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[Freeciv-Dev] [bug #22803] Plague should reduce foodbox like starvation does

2014-10-14 Thread Jacob Nevins
URL:
  http://gna.org/bugs/?22803

 Summary: Plague should reduce foodbox like starvation does
 Project: Freeciv
Submitted by: jtn
Submitted on: Tue 14 Oct 2014 22:32:28 BST
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: Any
 Planned Release: 

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Details:

Something that's been annoying me for a while:

In rulesets with illness, when a city loses population due to plague, quite
often it will grow back the same turn, as there is no loss of foodbox and the
reduced city size likely has reduced growth requirements.

Quite often I see a pair of messages in a single turn (for a city that started
at size 4):

Menheniot has been struck by a plague! Population lost!
Menheniot grows to size 4.

That is, the plague has had little net effect, beyond possible loss of a few
food points.

To avoid this, I think plague should more or less empty the food box, the same
way starvation does: drops to 0 without a granary or similar building, or some
food is saved if such a building is present.

My only doubt is in which version to introduce this rule and whether it needs
to be optional.

I think it's too disruptive for a stable branch, but I'm inclined to do it
unconditionally in 2.5, unless someone objects.




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