Update of patch #1235 (project freeciv):
Planned Release: 2.3.0 = 2.4.0
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Follow-up Comment #23:
change planned release to 2.4.0
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Follow-up Comment #22, patch #1235 (project freeciv):
And what about the xaw client?
This one too ...
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Update of patch #1235 (project freeciv):
Depends on: = bugs #15804
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Follow-up Comment #20, patch #1235 (project freeciv):
this patch is not closed as a solution for the city dialog of the SDL client
ismissing
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Follow-up Comment #21, patch #1235 (project freeciv):
this patch is not closed as a solution for the city dialog of
the SDL client ismissing
And what about the xaw client?
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Follow-up Comment #16, patch #1235 (project freeciv):
The SDL client is going to need some work... with the default rules and hence
traditional city size, the city map on the city dialog is now unusably small.
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Follow-up Comment #17, patch #1235 (project freeciv):
you are right; I did not test it
I can compile the sdl client but I did not get it to work. I can't start a
game as it does not responce to the mouse. I think it is a configuration /
library problem. At the moment I don't know how the city
Follow-up Comment #18, patch #1235 (project freeciv):
Odd, it's working for me. Here's a screenshot FYI.
(file #8716)
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File name: trunk_r17182_SDL_city.png Size:471 KB
Follow-up Comment #19, patch #1235 (project freeciv):
too use it some parts have to be moved. One possibility would be to move the
units in their own row:
[city map ][buildings]
[units ]
[food][city info][build now]
This would change especially the height of the
Follow-up Comment #15, patch #1235 (project freeciv):
This patch series must be rebased again (patch #1529). I will do it today or
tomorrow. Is it OK to apply patch 1 to 5 after that?
patch #1230 (new savegame format) should be considered in connection with the
new savegame format (patch
Follow-up Comment #14, patch #1235 (project freeciv):
Patch #1222 introduced an Event Scripting API change and I think it can be
avoided. Was it necessary? If possible, the API should be stable, see
https://gna.org/bugs/index.php?15587
If needed, the new name can be introduced alongside the old
Follow-up Comment #13, patch #1235 (project freeciv):
all patches are updated to current trunk
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Update of patch #1235 (project freeciv):
Assigned to:None = syntron
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Follow-up Comment #12:
The savegame changes are available in the following patches:
[01/03] patch #1479: use
Update of patch #1235 (project freeciv):
Depends on: = patch #1479
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Update of patch #1235 (project freeciv):
Depends on: = patch #1480
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Update of patch #1235 (project freeciv):
Depends on: = patch #1480
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Follow-up Comment #10, patch #1235 (project freeciv):
updated summary patch for the variable city radii
* bug in savegame loading fixed
* remove check for changed city radii from refresh_city()
* update debugging code (now as macro in city.h)
(file #8031)
Update of patch #1235 (project freeciv):
Depends on: = patch #1232
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Update of patch #1235 (project freeciv):
Planned Release: = 2.3.0
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Follow-up Comment #9, patch #1235 (project freeciv):
updated version; changes:
* use ftc_server for notify_player()
* change new city iterator in ./client/tilespec.c
(file #7161)
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Follow-up Comment #8, patch #1235 (project freeciv):
About: [10/11] patch #1234 - more than one build slot for
units
I added the answer to your comment in the discussion to patch #1234
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Follow-up Comment #7, patch #1235 (project freeciv):
About: [10/11] patch #1234 - more than one build slot for units
When I add an Engineer, an Armor and Coinage to a big cities build list then
I get 3 Engineers and 2 Armors. That is not what I would expect from the
multiple build slots. I
Follow-up Comment #6, patch #1235 (project freeciv):
add an 'all in one'-patch
(file #6952)
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File name: cityradius_sq20091010.diff.gz Size:29 KB
Update of patch #1235 (project freeciv):
Depends on: = patch #1330
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Message
Update of patch #1235 (project freeciv):
Planned Release:None = 2.3.0
Summary: variable city radii = [Metaticket] variable
city radii
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