[Freeciv-Dev] [patch #4655] Removing alien ruleset from 2.6 tarball

2015-01-01 Thread Marko Lindqvist
Update of patch #4655 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4655] Removing alien ruleset from 2.6 tarball

2014-04-17 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4655

 Summary: Removing alien ruleset from 2.6 tarball
 Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 18 Apr 2014 01:26:23 AM EEST
Category: bootstrap
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

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Details:

It's becoming increasingly clear that alien ruleset will never make it to 2.6
in an acceptable quality to be included in the main tarball. This ticket is
about dropping it from the tarball.

I think we should not remove it from TRUNK in any point, but only from S2_6
once it has been branched. That way there's no duplicate work of readding it
again for 3.0 development, and more importantly the translations already made
(Polish) will live in TRUNK and not be lost because of rulesets temporary
removal.





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[Freeciv-Dev] [patch #4655] Removing alien ruleset from 2.6 tarball

2014-04-17 Thread Emmet Hikory
Follow-up Comment #1, patch #4655 (project freeciv):

Is this just about the graphics, or are there other structural or narrative
issues with the alien ruleset that need to be addressed for inclusion?  While
I also have other motivations, the alien ruleset has provided a fair amount of
incentive for supporting complex nativity, etc.

I haven't done a deep review of the specific rules since last year but at that
time the main thing I noticed other than the engine support issues were
related to some of the vision arithmetic assuming !hex topologies.


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[Freeciv-Dev] [patch #4655] Removing alien ruleset from 2.6 tarball

2014-04-17 Thread Marko Lindqvist
Follow-up Comment #2, patch #4655 (project freeciv):

It's not a single thing, but overall quality. Techically we have current
ruleset quite well covered, but as I have had no time to do kind of
playtesting I hoped to do, playability / game balance has many problems. It
simply doesn't work as a game. Once properly identified, fixing those issues
probably require technical changes I can't currently foresee. Iterate several
times.
Still, we've going to have alien ruleset in the default custom modpack list of
the modpack installer even in 2.5, so it's not like not including it to the
core distribution makes it unavailable.

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