[Freeciv-Dev] [patch #4655] Removing alien ruleset from 2.6 tarball
Update of patch #4655 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4655 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4655] Removing alien ruleset from 2.6 tarball
URL: http://gna.org/patch/?4655 Summary: Removing alien ruleset from 2.6 tarball Project: Freeciv Submitted by: cazfi Submitted on: Fri 18 Apr 2014 01:26:23 AM EEST Category: bootstrap Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: It's becoming increasingly clear that alien ruleset will never make it to 2.6 in an acceptable quality to be included in the main tarball. This ticket is about dropping it from the tarball. I think we should not remove it from TRUNK in any point, but only from S2_6 once it has been branched. That way there's no duplicate work of readding it again for 3.0 development, and more importantly the translations already made (Polish) will live in TRUNK and not be lost because of rulesets temporary removal. ___ Reply to this item at: http://gna.org/patch/?4655 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4655] Removing alien ruleset from 2.6 tarball
Follow-up Comment #1, patch #4655 (project freeciv): Is this just about the graphics, or are there other structural or narrative issues with the alien ruleset that need to be addressed for inclusion? While I also have other motivations, the alien ruleset has provided a fair amount of incentive for supporting complex nativity, etc. I haven't done a deep review of the specific rules since last year but at that time the main thing I noticed other than the engine support issues were related to some of the vision arithmetic assuming !hex topologies. ___ Reply to this item at: http://gna.org/patch/?4655 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4655] Removing alien ruleset from 2.6 tarball
Follow-up Comment #2, patch #4655 (project freeciv): It's not a single thing, but overall quality. Techically we have current ruleset quite well covered, but as I have had no time to do kind of playtesting I hoped to do, playability / game balance has many problems. It simply doesn't work as a game. Once properly identified, fixing those issues probably require technical changes I can't currently foresee. Iterate several times. Still, we've going to have alien ruleset in the default custom modpack list of the modpack installer even in 2.5, so it's not like not including it to the core distribution makes it unavailable. ___ Reply to this item at: http://gna.org/patch/?4655 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev