[Freeciv-Dev] [patch #5729] Protocol: Get rid of the unit_move packet.

2015-01-29 Thread Sveinung Kvilhaugsvik
Follow-up Comment #8, patch #5729 (project freeciv): _Old code discarded such moves user didn't mean, does the new code handle that?_ handle_unit_orders() will abort if the order's source tile and the unit's tile aren't the same. (unithand.c line 2877)

[Freeciv-Dev] [patch #5729] Protocol: Get rid of the unit_move packet.

2015-01-27 Thread Marko Lindqvist
Follow-up Comment #7, patch #5729 (project freeciv): Occurred to me only now: Does this cause an regression when the client is out-of-sync? With lagging connection it's not rare that when one quickly moves units two steps, client actually has not got the correct location of the unit after the

[Freeciv-Dev] [patch #5729] Protocol: Get rid of the unit_move packet.

2015-01-24 Thread Sveinung Kvilhaugsvik
Update of patch #5729 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5729] Protocol: Get rid of the unit_move packet.

2015-01-23 Thread Sveinung Kvilhaugsvik
Update of patch #5729 (project freeciv): Status: Need Info = Ready For Test ___ Reply to this item at: http://gna.org/patch/?5729 ___ Message sent

[Freeciv-Dev] [patch #5729] Protocol: Get rid of the unit_move packet.

2015-01-21 Thread Marko Lindqvist
Follow-up Comment #4, patch #5729 (project freeciv): Oh, right. It's used only from client to server and not to the other direction. Sorry for the noise. One wonders how much it would help if there *was* a specialized packet (unit id + tile id + facing direction + moves left) for the most common

[Freeciv-Dev] [patch #5729] Protocol: Get rid of the unit_move packet.

2015-01-21 Thread Jacob Nevins
Follow-up Comment #2, patch #5729 (project freeciv): See patch #4804 for another (unimplemented) idea about changing the UNIT_MOVE packet. ___ Reply to this item at: http://gna.org/patch/?5729

[Freeciv-Dev] [patch #5729] Protocol: Get rid of the unit_move packet.

2015-01-21 Thread Sveinung Kvilhaugsvik
Update of patch #5729 (project freeciv): Status: Ready For Test = Need Info ___ Follow-up Comment #3: _How this affects bandwidth usage?_ Each keypad move becomes about 3 times as large. (The

[Freeciv-Dev] [patch #5729] Protocol: Get rid of the unit_move packet.

2015-01-19 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?5729 Summary: Protocol: Get rid of the unit_move packet. Project: Freeciv Submitted by: sveinung Submitted on: Mon 19 Jan 2015 03:54:37 PM UTC Category: general Priority: 5 -

[Freeciv-Dev] [patch #5729] Protocol: Get rid of the unit_move packet.

2015-01-19 Thread Marko Lindqvist
Follow-up Comment #1, patch #5729 (project freeciv): How this affects bandwidth usage? You replace one of the most often sent packages with a lot bigger one. ___ Reply to this item at: http://gna.org/patch/?5729