Follow-up Comment #8, patch #6222 (project freeciv):
If we're going to have such sanity check code, running it immediately after
civil war and city transfer might not be a bad idea, to speed diagnosis.
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Follow-up Comment #7, patch #6222 (project freeciv):
> I think we can use unit nationality as a clue as to who is the
> pretender?
Bug #24724 means we can have one live nation with two Leaders and another with
none.
We could further use nationality to repatriate the mistakenly transferred
Update of patch #6222 (project freeciv):
Planned Release: 3.0.0, 2.6.0, 2.5.2 => 3.0.0, 2.6.0
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Follow-up Comment #6:
Savegame loading time sanitycheck added in patch #6561.
I think we target this general
Follow-up Comment #5, patch #6222 (project freeciv):
almost always odds that none of them dies gets higher when any
one of them is removed from the game
True.
It would still be a bit irksome for a player who's invested in careful defence
of their legitimate leader, and not even noticed that
Follow-up Comment #3, patch #6222 (project freeciv):
In fact, considering that death of a leader is always a risk, almost always
odds that none of them dies gets higher when any one of them is removed from
the game. It doesn't need to be the least defended one. The exception when
the leaders
Follow-up Comment #2, patch #6222 (project freeciv):
The question is would such a savegame fixing (removal of some
units on savegame load) do more good than harm?
It would be tricky to remove the right (least well-defended) Leader.
The sanity checks would at least clue players in that
Update of patch #6222 (project freeciv):
Status: Ready For Test = In Progress
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Follow-up Comment #4:
_While sanitychecking unique units each turn might be a generally good idea,
it has nothing to
URL:
http://gna.org/patch/?6222
Summary: Sanity check: unique units are unique
Project: Freeciv
Submitted by: sveinung
Submitted on: Wed 12 Aug 2015 12:37:04 AM UTC
Category: general
Priority: 5 - Normal
Update of patch #6222 (project freeciv):
Planned Release: 3.0.0, 2.6.0, 2.5.1 = 3.0.0, 2.6.0, 2.5.2
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Follow-up Comment #1:
While sanitychecking unique units each turn might be a generally good idea, it
has nothing to