[Freeciv-Dev] [patch #6222] Sanity check: unique units are unique

2016-06-08 Thread Jacob Nevins
Follow-up Comment #8, patch #6222 (project freeciv): If we're going to have such sanity check code, running it immediately after civil war and city transfer might not be a bad idea, to speed diagnosis. ___ Reply to this item at:

[Freeciv-Dev] [patch #6222] Sanity check: unique units are unique

2016-06-05 Thread Jacob Nevins
Follow-up Comment #7, patch #6222 (project freeciv): > I think we can use unit nationality as a clue as to who is the > pretender? Bug #24724 means we can have one live nation with two Leaders and another with none. We could further use nationality to repatriate the mistakenly transferred

[Freeciv-Dev] [patch #6222] Sanity check: unique units are unique

2015-11-07 Thread Marko Lindqvist
Update of patch #6222 (project freeciv): Planned Release: 3.0.0, 2.6.0, 2.5.2 => 3.0.0, 2.6.0 ___ Follow-up Comment #6: Savegame loading time sanitycheck added in patch #6561. I think we target this general

[Freeciv-Dev] [patch #6222] Sanity check: unique units are unique

2015-08-15 Thread Jacob Nevins
Follow-up Comment #5, patch #6222 (project freeciv): almost always odds that none of them dies gets higher when any one of them is removed from the game True. It would still be a bit irksome for a player who's invested in careful defence of their legitimate leader, and not even noticed that

[Freeciv-Dev] [patch #6222] Sanity check: unique units are unique

2015-08-12 Thread Marko Lindqvist
Follow-up Comment #3, patch #6222 (project freeciv): In fact, considering that death of a leader is always a risk, almost always odds that none of them dies gets higher when any one of them is removed from the game. It doesn't need to be the least defended one. The exception when the leaders

[Freeciv-Dev] [patch #6222] Sanity check: unique units are unique

2015-08-12 Thread Jacob Nevins
Follow-up Comment #2, patch #6222 (project freeciv): The question is would such a savegame fixing (removal of some units on savegame load) do more good than harm? It would be tricky to remove the right (least well-defended) Leader. The sanity checks would at least clue players in that

[Freeciv-Dev] [patch #6222] Sanity check: unique units are unique

2015-08-12 Thread Sveinung Kvilhaugsvik
Update of patch #6222 (project freeciv): Status: Ready For Test = In Progress ___ Follow-up Comment #4: _While sanitychecking unique units each turn might be a generally good idea, it has nothing to

[Freeciv-Dev] [patch #6222] Sanity check: unique units are unique

2015-08-11 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?6222 Summary: Sanity check: unique units are unique Project: Freeciv Submitted by: sveinung Submitted on: Wed 12 Aug 2015 12:37:04 AM UTC Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #6222] Sanity check: unique units are unique

2015-08-11 Thread Marko Lindqvist
Update of patch #6222 (project freeciv): Planned Release: 3.0.0, 2.6.0, 2.5.1 = 3.0.0, 2.6.0, 2.5.2 ___ Follow-up Comment #1: While sanitychecking unique units each turn might be a generally good idea, it has nothing to