Re: [Freeciv-Dev] Freeciv 2.3.0 first beta released

2011-01-02 Thread David Lowe
There's another issue i'm seeing with this release that i can't quite suss out. The governor now makes worse choices about what terrain to work than it did in the 2.2 series. It seems to ignore terrain specials, for instance when set 'Max Production' it works a plain ocean tile before

Re: [Freeciv-Dev] Freeciv 2.3.0 first beta released

2011-01-02 Thread Matthias Pfafferodt
Am Sonntag, 2. Januar 2011, 16:44:56 schrieb David Lowe: There's another issue i'm seeing with this release that i can't quite suss out. The governor now makes worse choices about what terrain to work than it did in the 2.2 series. It seems to ignore terrain specials, for instance

Re: [Freeciv-Dev] Freeciv 2.3.0 first beta released

2011-01-02 Thread Marko Lindqvist
On 2 January 2011 21:34, Matthias Pfafferodt matthias.pfaffer...@mapfa.de wrote: Am Sonntag, 2. Januar 2011, 16:44:56 schrieb David Lowe:       There's another issue i'm seeing with this release that i can't quite suss out.  The governor now makes worse choices about what terrain to work than

Re: [Freeciv-Dev] Freeciv 2.3.0 first beta released

2010-12-28 Thread David Lowe
On 28 Dec, 2010, at 9:44 AM, David Lowe wrote: 2) The client option to Arrange widgets for small displays doesn't cause a notable change in the left panel on my 1280 X 800 pixel display. It does, however, force the Messages and Chats view to the right of the main view, rather than below.

[Freeciv-Dev] Freeciv 2.3.0 first beta released

2010-12-20 Thread Daniel Markstedt
The first beta of Freeciv 2.3.0 is now available for download. The Freeciv Project's hard-working developers have added a host of cool new features in this version: for example, support for over 100 simultaneous players, much larger maps, and variable-radii cities. Download the source code