Re: [Freeciv-Dev] Request: Option for behavior of specials while terraforming in game setup?

2008-02-03 Thread Jonathan Kaplan
William Allen Simpson wrote: > Jonathan Kaplan wrote: >> ... but what would be >> ideal would be putting a *large* range of options available as a >> user-controlled setting. > > Shudder. That's horrible. How do you test? > > Remember, this has to handle civ1/2/3-like games, so civ1 Swamp res

Re: [Freeciv-Dev] Request: Option for behavior of specials while terraforming in game setup?

2008-02-03 Thread William Allen Simpson
Jonathan Kaplan wrote: > ... but what would be > ideal would be putting a *large* range of options available as a > user-controlled setting. Shudder. That's horrible. How do you test? Remember, this has to handle civ1/2/3-like games, so civ1 Swamp resource Oil has to turn into civ2 Peat, an

[Freeciv-Dev] Request: Option for behavior of specials while terraforming in game setup?

2008-02-03 Thread Jonathan Kaplan
It seems that through various versions of Freeciv, the behavior of specials squares when they were terraformed has been changed. I propose that one could choose from a list of possible behaviors when setting up the game, rather than taking the option out of the game creator's hands. This coul