William Allen Simpson wrote:
> Jonathan Kaplan wrote:
>> ... but what would be
>> ideal would be putting a *large* range of options
available as a
>> user-controlled setting.
>
> Shudder. That's horrible. How do you test?
>
> Remember, this has to handle civ1/2/3-like games, so
civ1 Swamp res
Jonathan Kaplan wrote:
> ... but what would be
> ideal would be putting a *large* range of options available as a
> user-controlled setting.
Shudder. That's horrible. How do you test?
Remember, this has to handle civ1/2/3-like games, so civ1 Swamp resource
Oil has to turn into civ2 Peat, an
It seems that through various versions of Freeciv, the
behavior of
specials squares when they were terraformed has been
changed. I propose
that one could choose from a list of possible
behaviors when setting up
the game, rather than taking the option out of the
game creator's
hands. This coul