http://bugs.freeciv.org/Ticket/Display.html?id=39354 >
To reproduce:
Create a new tech (call it anything you want).
Make this tech have a root_req set to itself (thus not researchable).
Try to assign the tech to a nation through init_tech.
You will get an assert failure.
This was done with the
http://bugs.freeciv.org/Ticket/Display.html?id=39342 >
On 5/16/07, William Allen Simpson <[EMAIL PROTECTED]> wrote:
> > Given how much FoW you usually have, this will make your real borders
> > really hard to visualize and plan with respect to.
> >
> > I do not really see a good and simple fix to
http://bugs.freeciv.org/Ticket/Display.html?id=39370 >
On Wed, 16 May 2007, William Allen Simpson wrote:
> One of the nuisances (compared to the commercial games) is the
> limited vision radius of the city itself.
...
> When the city is founded, it still has only 1 radius vision. That's
> wrong!
http://bugs.freeciv.org/Ticket/Display.html?id=39354 >
On Wed, 16 May 2007, Eric Fitzgerald wrote:
> To reproduce:
>
> Create a new tech (call it anything you want).
> Make this tech have a root_req set to itself (thus not researchable).
> Try to assign the tech to a nation through init_tech.
I
http://bugs.freeciv.org/Ticket/Display.html?id=39371 >
There seems to be a problem in the launch script for Freeciv in the
Mac OS X installation. Apparently an apostrophe (') in the path to the
application is not escaped in the startup script and causes syntax
error, and no error is shown (but on
http://bugs.freeciv.org/Ticket/Display.html?id=39370 >
On Wed, 16 May 2007, William Allen Simpson wrote:
> One of the nuisances (compared to the commercial games) is the
> limited vision radius of the city itself.
Here is a patch for this issue. Please test it and let me know what you
all think
http://bugs.freeciv.org/Ticket/Display.html?id=8398 >
I think the proper solution to this problem is that ceasefires do not
count down, but can be broken at any time by any government without penalty.
___
Freeciv-dev mailing list
Freeciv-dev@gna.org
ht
http://bugs.freeciv.org/Ticket/Display.html?id=39372 >
or vice versa.
I think that the celebrate_size is a better name for both.
Currently, the code is:
/* City Parameters */
game.info.celebratesize =
secfile_lookup_int_default(file, GAME_DEFAULT_CELEBRATESIZE,
http://bugs.freeciv.org/Ticket/Display.html?id=39370 >
Per I. Mathisen wrote:
> Yes. Patch to change this most welcome.
>
Apparently, it was a conscious decision by some prior developer. There
is a documented vision parameter that is only FALSE for cities.
Therefore, I propose a configurable r
http://bugs.freeciv.org/Ticket/Display.html?id=39342 >
Per Inge Mathisen wrote:
> So this is like today, only that you forget borders after a turn if
> you do not see the border source? It is actually rather complicated,
> and it does not answer my worry above that it will make borders hard
> to
http://bugs.freeciv.org/Ticket/Display.html?id=39370 >
Oh bother, I see that while I was poking at keeping things backward
compatible, you made a sweeping change. Ah well, here's my 2.1.0b4
proposal as applied to trunk Mix and match?
/**
http://bugs.freeciv.org/Ticket/Display.html?id=8398 >
Per I. Mathisen wrote:
> I think the proper solution to this problem is that ceasefires do not
> count down, but can be broken at any time by any government without penalty.
>
I disagree. The count down is an essential game function. And th
http://bugs.freeciv.org/Ticket/Display.html?id=39372 >
Here's the simplest possible patches for 2.1.0b4 and trunk.
--- ../ruleset.cSun Feb 18 23:01:46 2007
+++ server/ruleset.cThu May 17 17:12:28 2007
@@ -2313,12 +2313,13 @@
game.info.celebratesize =
secfile_lookup_int_de
http://bugs.freeciv.org/Ticket/Display.html?id=39373 >
I just had the oddest thing happen: when I created a settler (from a
badly placed hut city), the settler bounced to my nearest city.
That's certainly not how I remember Civ1 or Civ2 or Civ3 working!
Of course, I want it to stay in place, so
http://bugs.freeciv.org/Ticket/Display.html?id=13864 >
New version of the nation ruleset. Written by Architeuthis using some of
my data.
See forum tread for full discussion:
http://forum.freeciv.org/viewtopic.php?t=3076
~Daniel
kurd.ruleset
Description: Binary data
_
http://bugs.freeciv.org/Ticket/Display.html?id=8398 >
On Thu, 17 May 2007, William Allen Simpson wrote:
> Per I. Mathisen wrote:
>> I think the proper solution to this problem is that ceasefires do not
>> count down, but can be broken at any time by any government without penalty.
>>
> I disagree
16 matches
Mail list logo