Re: [Freeciv-Dev] (PR#39354) Bug in tech_is_available

2007-05-17 Thread Eric Fitzgerald
http://bugs.freeciv.org/Ticket/Display.html?id=39354 > To reproduce: Create a new tech (call it anything you want). Make this tech have a root_req set to itself (thus not researchable). Try to assign the tech to a nation through init_tech. You will get an assert failure. This was done with the

Re: [Freeciv-Dev] (PR#39342) 2.1.0-beta4 border vs. fog of war

2007-05-17 Thread Per Inge Mathisen
http://bugs.freeciv.org/Ticket/Display.html?id=39342 > On 5/16/07, William Allen Simpson <[EMAIL PROTECTED]> wrote: > > Given how much FoW you usually have, this will make your real borders > > really hard to visualize and plan with respect to. > > > > I do not really see a good and simple fix to

Re: [Freeciv-Dev] (PR#39370) 2.1.0b4 city vision radius too small

2007-05-17 Thread Per I. Mathisen
http://bugs.freeciv.org/Ticket/Display.html?id=39370 > On Wed, 16 May 2007, William Allen Simpson wrote: > One of the nuisances (compared to the commercial games) is the > limited vision radius of the city itself. ... > When the city is founded, it still has only 1 radius vision. That's > wrong!

Re: [Freeciv-Dev] (PR#39354) Bug in tech_is_available

2007-05-17 Thread Per I. Mathisen
http://bugs.freeciv.org/Ticket/Display.html?id=39354 > On Wed, 16 May 2007, Eric Fitzgerald wrote: > To reproduce: > > Create a new tech (call it anything you want). > Make this tech have a root_req set to itself (thus not researchable). > Try to assign the tech to a nation through init_tech. I

[Freeciv-Dev] (PR#39371) [OS X] Apostrophe in path to freeciv and it can't start

2007-05-17 Thread Ulrik Sverdrup
http://bugs.freeciv.org/Ticket/Display.html?id=39371 > There seems to be a problem in the launch script for Freeciv in the Mac OS X installation. Apparently an apostrophe (') in the path to the application is not escaped in the startup script and causes syntax error, and no error is shown (but on

Re: [Freeciv-Dev] (PR#39370) 2.1.0b4 city vision radius too small

2007-05-17 Thread Per I. Mathisen
http://bugs.freeciv.org/Ticket/Display.html?id=39370 > On Wed, 16 May 2007, William Allen Simpson wrote: > One of the nuisances (compared to the commercial games) is the > limited vision radius of the city itself. Here is a patch for this issue. Please test it and let me know what you all think

[Freeciv-Dev] (PR#8398) Re: Bug: cease-fires can't be extended

2007-05-17 Thread Per I. Mathisen
http://bugs.freeciv.org/Ticket/Display.html?id=8398 > I think the proper solution to this problem is that ceasefires do not count down, but can be broken at any time by any government without penalty. ___ Freeciv-dev mailing list Freeciv-dev@gna.org ht

[Freeciv-Dev] (PR#39372) 2.1.0b4 default cities.ruleset celebrate_size_limit mismatch ruleset.c celebratesize

2007-05-17 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39372 > or vice versa. I think that the celebrate_size is a better name for both. Currently, the code is: /* City Parameters */ game.info.celebratesize = secfile_lookup_int_default(file, GAME_DEFAULT_CELEBRATESIZE,

Re: [Freeciv-Dev] (PR#39370) 2.1.0b4 city vision radius too small

2007-05-17 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39370 > Per I. Mathisen wrote: > Yes. Patch to change this most welcome. > Apparently, it was a conscious decision by some prior developer. There is a documented vision parameter that is only FALSE for cities. Therefore, I propose a configurable r

Re: [Freeciv-Dev] (PR#39342) 2.1.0-beta4 border vs. fog of war

2007-05-17 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39342 > Per Inge Mathisen wrote: > So this is like today, only that you forget borders after a turn if > you do not see the border source? It is actually rather complicated, > and it does not answer my worry above that it will make borders hard > to

Re: [Freeciv-Dev] (PR#39370) 2.1.0b4 city vision radius too small

2007-05-17 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39370 > Oh bother, I see that while I was poking at keeping things backward compatible, you made a sweeping change. Ah well, here's my 2.1.0b4 proposal as applied to trunk Mix and match? /**

Re: [Freeciv-Dev] (PR#8398) Re: Bug: cease-fires can't be extended

2007-05-17 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=8398 > Per I. Mathisen wrote: > I think the proper solution to this problem is that ceasefires do not > count down, but can be broken at any time by any government without penalty. > I disagree. The count down is an essential game function. And th

Re: [Freeciv-Dev] (PR#39372) 2.1.0b4 default cities.ruleset celebrate_size_limit mismatch ruleset.c celebratesize

2007-05-17 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39372 > Here's the simplest possible patches for 2.1.0b4 and trunk. --- ../ruleset.cSun Feb 18 23:01:46 2007 +++ server/ruleset.cThu May 17 17:12:28 2007 @@ -2313,12 +2313,13 @@ game.info.celebratesize = secfile_lookup_int_de

[Freeciv-Dev] (PR#39373) abandoned city bounce

2007-05-17 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39373 > I just had the oddest thing happen: when I created a settler (from a badly placed hut city), the settler bounced to my nearest city. That's certainly not how I remember Civ1 or Civ2 or Civ3 working! Of course, I want it to stay in place, so

[Freeciv-Dev] (PR#13864) Data: Kurd nation

2007-05-17 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=13864 > New version of the nation ruleset. Written by Architeuthis using some of my data. See forum tread for full discussion: http://forum.freeciv.org/viewtopic.php?t=3076 ~Daniel kurd.ruleset Description: Binary data _

Re: [Freeciv-Dev] (PR#8398) Re: Bug: cease-fires can't be extended

2007-05-17 Thread Per I. Mathisen
http://bugs.freeciv.org/Ticket/Display.html?id=8398 > On Thu, 17 May 2007, William Allen Simpson wrote: > Per I. Mathisen wrote: >> I think the proper solution to this problem is that ceasefires do not >> count down, but can be broken at any time by any government without penalty. >> > I disagree