Re: [Freeciv-Dev] (PR#39381) RFE civ3+ water support

2007-05-28 Thread Per I. Mathisen
http://bugs.freeciv.org/Ticket/Display.html?id=39381 > On Sun, 27 May 2007, William Allen Simpson wrote: > Pass 4 matches the revised amplio graphics. What is the purpose of all these new ocean types (trench, vent, etc.) in the game, and why are you adding them to the civ1/civ2 rulesets (they

Re: [Freeciv-Dev] (PR#39381) RFE civ3+ water support

2007-05-28 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39381 > Per I. Mathisen wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39381 > > > On Sun, 27 May 2007, William Allen Simpson wrote: >> Pass 4 matches the revised amplio graphics. > > What is the purpose of all these new ocean types (trenc

Re: [Freeciv-Dev] (PR#39382) civ1 and civ2 rulesets crash, no sea barbarians, bad tech Never

2007-05-28 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39382 > A patch for the sea barbarians had already been posted at PR#38387 many weeks ago. Committed. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev