<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39381 >
On Sun, 27 May 2007, William Allen Simpson wrote:
> Pass 4 matches the revised amplio graphics.
What is the purpose of all these new ocean types (trench, vent, etc.) in
the game, and why are you adding them to the civ1/civ2 rulesets (they
clearly did not have them)?
I am all in favour of adding the deep/shallow distinction, but for the
others ones I am not sure what role they play. Is it for better graphics?
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