<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39381 >
On Sun, 27 May 2007, William Allen Simpson wrote: > Pass 4 matches the revised amplio graphics. What is the purpose of all these new ocean types (trench, vent, etc.) in the game, and why are you adding them to the civ1/civ2 rulesets (they clearly did not have them)? I am all in favour of adding the deep/shallow distinction, but for the others ones I am not sure what role they play. Is it for better graphics? - Per _______________________________________________ Freeciv-dev mailing list [email protected] https://mail.gna.org/listinfo/freeciv-dev
