[Freeciv-Dev] (PR#39411) [patch] gov icons in tech tree show up misaligned

2007-06-23 Thread Ulrik Sverdrup
http://bugs.freeciv.org/Ticket/Display.html?id=39411 > Due to a bug where sheight is not fetched before a sprite but after, gov sprites can show up misaligned. Mystery why this doesn't happen with default ruleset. It does show up with ancients modpack 2.1.0-1 and ampcients tileset. What it looks

Re: [Freeciv-Dev] (PR#39411) [patch] gov icons in tech tree show up misaligned

2007-06-23 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39411 > Excellent catch! (Also, fixed some indentation here.) Committed S2_1 revision 13012, trunk revision 13013. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv

[Freeciv-Dev] (PR#39413) Effects-ize the calender

2007-06-23 Thread Ulrik Sverdrup
http://bugs.freeciv.org/Ticket/Display.html?id=39413 > We need a more flexible calender for rulesets, and with effects I think we have a quite efficient way to do it. My idea was that we need a relatively easy way to do this so that it actually happens. 1. Implement 'startyear' server option 2.

[Freeciv-Dev] (PR#39413) [patch] server 'startyear' command

2007-06-23 Thread Ulrik Sverdrup
http://bugs.freeciv.org/Ticket/Display.html?id=39413 > This is a small implementation of the startyear server command, that sets the year the game starts. Some abstraction done in game.h: Added GAME_MIN_YEAR and GAME_MAX_YEAR, and use them to define GAME_MAX_/GAME_MIN_ for end year and start yea

[Freeciv-Dev] (PR#39413) [patch] startyear v2

2007-06-23 Thread Ulrik Sverdrup
http://bugs.freeciv.org/Ticket/Display.html?id=39413 > Should be SSET_GAME_INIT category, it is now with the other init options that cannot be changed later. That seems to be the guidelines in the code, but it is confusing since endyear and startyear don't appear beside each other. Known bug: si

[Freeciv-Dev] OSX Cocoa SDL Universal Binary submitting

2007-06-23 Thread Francois Marlier
Hello list, I got a running universal binary (power pc and intel) SDL client for OSX, there may still be bugs (and also beeing unaware of SDL client limitations I can't tell if the fact you can't load game is normal or not) but it seems to work fine here. Where may I submit it for tests/ di

Re: [Freeciv-Dev] (PR#39409) Technology tree (reqtree.c) edge colors

2007-06-23 Thread Ulrik Sverdrup
http://bugs.freeciv.org/Ticket/Display.html?id=39409 > Here is an improved and more tested patch. This still uses the three categories for edges. It adds one color for inactive, unknown edges that are gray. Active edges use the unreachable_goal color (just reusing to simplify). No lists, the li

[Freeciv-Dev] (PR#39414) tolua, tolua++, toluaxx

2007-06-23 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39414 > The included tolua is not compatible with improvements in lua 5.1, suffers from some bugs, pointers are identical to unsigned integers, and the code has not been updated in a long time. The next incarnation, called tolua++, has transitional

Re: [Freeciv-Dev] OSX Cocoa SDL Universal Binary submitting

2007-06-23 Thread Daniel Markstedt
Excellent work! You may upload it to ftp.freeciv.org/freeciv/incoming Regards, ~Daniel On 6/24/07, Francois Marlier <[EMAIL PROTECTED]> wrote: > Hello list, > > I got a running universal binary (power pc and intel) SDL client for > OSX, there may still be bugs (and also beeing unaware of SDL cl