Re: [Freeciv-Dev] (PR#39448) String bug

2007-07-10 Thread Christian Knoke
http://bugs.freeciv.org/Ticket/Display.html?id=39448 > Du schriebst am 09. Jul um 17:37 Uhr: > I thought of that too. The meaning is 'Future Technology' which is > obvious if you look at the code. Barely. But thanks. Christian -- Christian Knoke* * *http://cknoke.de *

[Freeciv-Dev] (PR#39450) Make rule names available in the scripting api

2007-07-10 Thread Ulrik Sverdrup
http://bugs.freeciv.org/Ticket/Display.html?id=39450 > Make rule names available in the scripting api. Right now, in a callback in lua; for example: hut_entered_callback(punit) there is no way to get the rule name of punit, only the reverse by find.unit_type('Settlers') and similar. _

[Freeciv-Dev] (PR#17187) Move hut code into lua script

2007-07-10 Thread Ulrik Sverdrup
http://bugs.freeciv.org/Ticket/Display.html?id=17187 > Updated the patch to the latest revision trunk. The patch is almost ready but depends on #39450: Make rule names available in the scripting api; right now there is no way to tell the user "Your %s was killed by barbarians" Expanded the pat

[Freeciv-Dev] (PR#39442) Lua script newlines not restored correctly from save

2007-07-10 Thread Ulrik Sverdrup
http://bugs.freeciv.org/Ticket/Display.html?id=39442 > Committed to S2_1 as r13087 and trunk as r13088 (PR#39442) Lua script newlines not restored correctly from save Make escaped an attribute of entry so that it can be carried over from load to save Changed moutstr so that it takes a full_es

[Freeciv-Dev] (PR#39451) Add signal emit to scripting api

2007-07-10 Thread Ulrik Sverdrup
http://bugs.freeciv.org/Ticket/Display.html?id=39451 > Allow signals to be emitted from Lua scripts. Add a wrapper for script_signal_emit to the signal module. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#19204) superfluous call to set_client_page() in clinet.c?

2007-07-10 Thread Ulrik Sverdrup
http://bugs.freeciv.org/Ticket/Display.html?id=19204 > The patch attached by cproc is needed to return the client(s) to the main page when the server disconnects in a lot of cases. It should probably be committed soon. > [dmarks - Tir. 03. Jul. 2007 02:48:09]: > > S2_1 r13041 on MacOSX 10.3.9:

[Freeciv-Dev] (PR#15260) GTK2: interface quirks being observer

2007-07-10 Thread Ulrik Sverdrup
http://bugs.freeciv.org/Ticket/Display.html?id=15260 > Consolidated the above posted patches, ready for commit to trunk and S2_1 disable_reports.diff end_phase.diff observer_keys.diff Changed the observer keys handling a bit: Now the shift-arrow keys to scroll the mapview work as well, just like

Re: [Freeciv-Dev] (PR#17191) Fixes for tutorial

2007-07-10 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=17191 > To be consistent with other naming conventions, that should be: has_unit_type_name(unit, rule_name) because its argument is a unit, not a utype. === Likewise, function has_tile_terrain_name(tile, rule_name) ___

[Freeciv-Dev] (PR#17191) Fixes for tutorial

2007-07-10 Thread Ulrik Sverdrup
http://bugs.freeciv.org/Ticket/Display.html?id=17191 > > [wsimpson - Tir. 10. Jul. 2007 22:00:55]: > > To be consistent with other naming conventions, that should be: > > has_unit_type_name(unit, rule_name) > > because its argument is a unit, not a utype. > > === > > Likewise, > > function

[Freeciv-Dev] (PR#39422) [patch] Scroll city style selector

2007-07-10 Thread Ulrik Sverdrup
http://bugs.freeciv.org/Ticket/Display.html?id=39422 > Committed patch to 2.1 branch as r13090 and trunk as r13091 ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#36323) 2.1 svn bugs

2007-07-10 Thread Ulrik Sverdrup
http://bugs.freeciv.org/Ticket/Display.html?id=36323 > > [EMAIL PROTECTED] - Søn. 25. Feb. 2007 08:48:03]: > > > Interesting glitch. Did you USE to have a city there? > > Nope, nowhere near. I've seen this glitch a few times since as well. > Save games don't have history to determine the cause?

[Freeciv-Dev] (PR#39441) tracking release 2.0.10

2007-07-10 Thread Ulrik Sverdrup
http://bugs.freeciv.org/Ticket/Display.html?id=39441 > Just for information, this ticket is open for 2.0.x: #19044: 2.0 => 2.1 forward compatibility ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#39413) Effects-ize the calendar

2007-07-10 Thread Ulrik Sverdrup
http://bugs.freeciv.org/Ticket/Display.html?id=39413 > New version of the patch; now split up into three parts: effects_timeline_startyear_v3.diff startyear server option effects_timeline_doc_ruleset_v3.diff MinYear Req type, Effects and modifications to game_next_year effects_timeline_doc_rulese

Re: [Freeciv-Dev] (PR#39441) tracking release 2.0.10

2007-07-10 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39441 > Ulrik Sverdrup wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=19044 > > > Just for information, this ticket is open for 2.0.x: > #19044: 2.0 => 2.1 forward compatibility > No, it should be open for 2.1. Forward means (as the subje

Re: [Freeciv-Dev] (PR#39441) tracking release 2.0.10

2007-07-10 Thread Ulrik Sverdrup
http://bugs.freeciv.org/Ticket/Display.html?id=39441 > 2007/7/11, William Allen Simpson <[EMAIL PROTECTED]>: > > http://bugs.freeciv.org/Ticket/Display.html?id=39441 > > > Ulrik Sverdrup wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=19044 > > > > > Just for information, this ticket is

Re: [Freeciv-Dev] (PR#39381) RFE civ3+ water support

2007-07-10 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39381 > A bigger step toward civ3+ land and water. Add the new water terrain identifiers to the rulesets, updating the corresponding tilespecs. This is a straightforward process, duplicating existing terrain information. Merely enough to test the t

Re: [Freeciv-Dev] (PR#39441) tracking release 2.0.10

2007-07-10 Thread Mike Kaufman
http://bugs.freeciv.org/Ticket/Display.html?id=39441 > On Tue, Jul 10, 2007 at 08:49:55PM -0700, William Allen Simpson wrote: > > The other way, 2.1 => 2.0 would be "reverse" compatibility. I have no > interest in retrofitting old versions to read newer versions. hmm. there has been a somewhat

Re: [Freeciv-Dev] (PR#39370) 2.1.0b4 city vision radius too small

2007-07-10 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39370 > Committed trunk revision 13093. Adopted some of Per's syntax, with my ruleset option, attached for posterity. Index: server/citytools.c === --- server/citytools.c (revision 13

Re: [Freeciv-Dev] (PR#39441) tracking release 2.0.10

2007-07-10 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39441 > Ulrik Sverdrup wrote: > But, the content of the ticket I linked to is about changing S2_0 to > read 2.1 savegames better. So it is (was?) a bug for 2.0.x, invalid or > not. > http://bugs.freeciv.org/Ticket/Display.html?id=19044 > Then the s

Re: [Freeciv-Dev] (PR#39441) tracking release 2.0.10

2007-07-10 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39441 > Mike Kaufman wrote: > Retrofitting previous versions is pointless I agree. > >> Indeed, 2.1 doesn't save map.l lines, so 2.0 will exit with error. > > I've had my head in the sand for the past year or so I grant, but this was > necessa