http://bugs.freeciv.org/Ticket/Display.html?id=39448 >
Du schriebst am 09. Jul um 17:37 Uhr:
> I thought of that too. The meaning is 'Future Technology' which is
> obvious if you look at the code.
Barely. But thanks.
Christian
--
Christian Knoke* * *http://cknoke.de
*
http://bugs.freeciv.org/Ticket/Display.html?id=39450 >
Make rule names available in the scripting api.
Right now, in a callback in lua; for example:
hut_entered_callback(punit)
there is no way to get the rule name of punit, only the reverse by
find.unit_type('Settlers') and similar.
_
http://bugs.freeciv.org/Ticket/Display.html?id=17187 >
Updated the patch to the latest revision trunk.
The patch is almost ready but depends on #39450: Make rule names
available in the scripting api; right now there is no way to tell the
user "Your %s was killed by barbarians"
Expanded the pat
http://bugs.freeciv.org/Ticket/Display.html?id=39442 >
Committed to S2_1 as r13087 and trunk as r13088
(PR#39442) Lua script newlines not restored correctly from save
Make escaped an attribute of entry so that it can be carried over from
load to save
Changed moutstr so that it takes a full_es
http://bugs.freeciv.org/Ticket/Display.html?id=39451 >
Allow signals to be emitted from Lua scripts.
Add a wrapper for script_signal_emit to the signal module.
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http://bugs.freeciv.org/Ticket/Display.html?id=19204 >
The patch attached by cproc is needed to return the client(s) to the
main page when the server disconnects in a lot of cases. It should
probably be committed soon.
> [dmarks - Tir. 03. Jul. 2007 02:48:09]:
>
> S2_1 r13041 on MacOSX 10.3.9:
http://bugs.freeciv.org/Ticket/Display.html?id=15260 >
Consolidated the above posted patches, ready for commit to trunk and S2_1
disable_reports.diff
end_phase.diff
observer_keys.diff
Changed the observer keys handling a bit: Now the shift-arrow keys to
scroll the mapview work as well, just like
http://bugs.freeciv.org/Ticket/Display.html?id=17191 >
To be consistent with other naming conventions, that should be:
has_unit_type_name(unit, rule_name)
because its argument is a unit, not a utype.
===
Likewise,
function has_tile_terrain_name(tile, rule_name)
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http://bugs.freeciv.org/Ticket/Display.html?id=17191 >
> [wsimpson - Tir. 10. Jul. 2007 22:00:55]:
>
> To be consistent with other naming conventions, that should be:
>
> has_unit_type_name(unit, rule_name)
>
> because its argument is a unit, not a utype.
>
> ===
>
> Likewise,
>
> function
http://bugs.freeciv.org/Ticket/Display.html?id=39422 >
Committed patch to 2.1 branch as r13090 and trunk as r13091
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http://bugs.freeciv.org/Ticket/Display.html?id=36323 >
> [EMAIL PROTECTED] - Søn. 25. Feb. 2007 08:48:03]:
>
> > Interesting glitch. Did you USE to have a city there?
>
> Nope, nowhere near. I've seen this glitch a few times since as well.
> Save games don't have history to determine the cause?
http://bugs.freeciv.org/Ticket/Display.html?id=39441 >
Just for information, this ticket is open for 2.0.x:
#19044: 2.0 => 2.1 forward compatibility
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http://bugs.freeciv.org/Ticket/Display.html?id=39413 >
New version of the patch; now split up into three parts:
effects_timeline_startyear_v3.diff startyear server option
effects_timeline_doc_ruleset_v3.diff MinYear Req type, Effects and
modifications to game_next_year
effects_timeline_doc_rulese
http://bugs.freeciv.org/Ticket/Display.html?id=39441 >
Ulrik Sverdrup wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=19044 >
>
> Just for information, this ticket is open for 2.0.x:
> #19044: 2.0 => 2.1 forward compatibility
>
No, it should be open for 2.1. Forward means (as the subje
http://bugs.freeciv.org/Ticket/Display.html?id=39441 >
2007/7/11, William Allen Simpson <[EMAIL PROTECTED]>:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39441 >
>
> Ulrik Sverdrup wrote:
> > http://bugs.freeciv.org/Ticket/Display.html?id=19044 >
> >
> > Just for information, this ticket is
http://bugs.freeciv.org/Ticket/Display.html?id=39381 >
A bigger step toward civ3+ land and water. Add the new water terrain
identifiers to the rulesets, updating the corresponding tilespecs.
This is a straightforward process, duplicating existing terrain information.
Merely enough to test the t
http://bugs.freeciv.org/Ticket/Display.html?id=39441 >
On Tue, Jul 10, 2007 at 08:49:55PM -0700, William Allen Simpson wrote:
>
> The other way, 2.1 => 2.0 would be "reverse" compatibility. I have no
> interest in retrofitting old versions to read newer versions.
hmm. there has been a somewhat
http://bugs.freeciv.org/Ticket/Display.html?id=39370 >
Committed trunk revision 13093.
Adopted some of Per's syntax, with my ruleset option, attached for posterity.
Index: server/citytools.c
===
--- server/citytools.c (revision 13
http://bugs.freeciv.org/Ticket/Display.html?id=39441 >
Ulrik Sverdrup wrote:
> But, the content of the ticket I linked to is about changing S2_0 to
> read 2.1 savegames better. So it is (was?) a bug for 2.0.x, invalid or
> not.
>
http://bugs.freeciv.org/Ticket/Display.html?id=19044 >
Then the s
http://bugs.freeciv.org/Ticket/Display.html?id=39441 >
Mike Kaufman wrote:
> Retrofitting previous versions is pointless I agree.
>
>> Indeed, 2.1 doesn't save map.l lines, so 2.0 will exit with error.
>
> I've had my head in the sand for the past year or so I grant, but this was
> necessa
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