http://bugs.freeciv.org/Ticket/Display.html?id=39829 >
On 11/3/07, William Allen Simpson <[EMAIL PROTECTED]> wrote:
> Per I. Mathisen wrote:
> > That should not be the problem. These are just two different ways of
> > counting the same citizens. A citizen has two properties - its kind
> > (worker
http://bugs.freeciv.org/Ticket/Display.html?id=39825 >
On Nov 3, 2007 3:10 AM, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39825 >
>
> Erik Johansson wrote:
> > http://bugs.freeciv.org/Ticket/Display.html?id=39825 >
> >
> > On Nov 2, 2007 12:02
http://bugs.freeciv.org/Ticket/Display.html?id=39829 >
Per I. Mathisen wrote:
> The reason for this is that specialists do not have attitude. I think
> this is a design mistake, but that is another question.
>
In this case, it turned out to be a boon!
The discovered problem was packhand.c handl
http://bugs.freeciv.org/Ticket/Display.html?id=39831 >
Good suggestion. I like it. Just one point: shouldn't it be "with Barracks"
instead of "with a Barracks"? I'm not a native English speaker, but it
doesn't feel right.
Can anybody improve on Randy's suggestion?
Joan
2007/11/
http://bugs.freeciv.org/Ticket/Display.html?id=39832 >
civserver: unithand.c:361: real_unit_change_homecity: Assertion
`!unit_alive || unit_owner(punit) == city_owner(new_pcity)' failed.
We played from the last save game and didn't reproduce it. It happened
just as I had taken over a city.
I'
http://bugs.freeciv.org/Ticket/Display.html?id=39832 >
> [guest - Sat Nov 03 20:06:41 2007]:
>
> civserver: unithand.c:361: real_unit_change_homecity: Assertion
> `!unit_alive || unit_owner(punit) == city_owner(new_pcity)' failed.
>
> We played from the last save game and didn't reproduce it.
http://bugs.freeciv.org/Ticket/Display.html?id=39833 >
The CM simply cannot tolerate Gold of less than -20. The cause of this
appears to be that CM configuration tab in the City popup doesn't allow
Minimum Surplus to be set below that.
This leads to problems late in a game, when a city can have