Re: [Freeciv-Dev] (PR#39829) 2.1.0 assert bad city size

2007-11-03 Thread Per I. Mathisen
http://bugs.freeciv.org/Ticket/Display.html?id=39829 > On 11/3/07, William Allen Simpson <[EMAIL PROTECTED]> wrote: > Per I. Mathisen wrote: > > That should not be the problem. These are just two different ways of > > counting the same citizens. A citizen has two properties - its kind > > (worker

Re: [Freeciv-Dev] (PR#39825) Freeciv 2.1.0 SDL client bug

2007-11-03 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=39825 > On Nov 3, 2007 3:10 AM, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=39825 > > > Erik Johansson wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=39825 > > > > > On Nov 2, 2007 12:02

Re: [Freeciv-Dev] (PR#39829) 2.1.0 assert bad city size

2007-11-03 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39829 > Per I. Mathisen wrote: > The reason for this is that specialists do not have attitude. I think > this is a design mistake, but that is another question. > In this case, it turned out to be a boon! The discovered problem was packhand.c handl

Re: [Freeciv-Dev] (PR#39831) Training and combat

2007-11-03 Thread Joan Creus
http://bugs.freeciv.org/Ticket/Display.html?id=39831 > Good suggestion. I like it. Just one point: shouldn't it be "with Barracks" instead of "with a Barracks"? I'm not a native English speaker, but it doesn't feel right. Can anybody improve on Randy's suggestion? Joan 2007/11/

[Freeciv-Dev] (PR#39832) assertion in server

2007-11-03 Thread
http://bugs.freeciv.org/Ticket/Display.html?id=39832 > civserver: unithand.c:361: real_unit_change_homecity: Assertion `!unit_alive || unit_owner(punit) == city_owner(new_pcity)' failed. We played from the last save game and didn't reproduce it. It happened just as I had taken over a city. I'

[Freeciv-Dev] (PR#39832) Re: assertion in server

2007-11-03 Thread
http://bugs.freeciv.org/Ticket/Display.html?id=39832 > > [guest - Sat Nov 03 20:06:41 2007]: > > civserver: unithand.c:361: real_unit_change_homecity: Assertion > `!unit_alive || unit_owner(punit) == city_owner(new_pcity)' failed. > > We played from the last save game and didn't reproduce it.

[Freeciv-Dev] (PR#39833) Citizen Manager cannot work with Gold deficit of more than 20.

2007-11-03 Thread Pavel N. Krivitsky
http://bugs.freeciv.org/Ticket/Display.html?id=39833 > The CM simply cannot tolerate Gold of less than -20. The cause of this appears to be that CM configuration tab in the City popup doesn't allow Minimum Surplus to be set below that. This leads to problems late in a game, when a city can have