Re: [Freeciv-Dev] (PR#39935) cities not disbanded by building engeers at 1pop.

2007-12-01 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39935 > On Dec 1, 2007 12:13 PM, Karl Goetz <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=39935 > > > > Freeciv: 2.1 > apt-cache policy freeciv-data > freeciv-data: > Installed: 2.1.0-1 > Candidate: 2.1.0-1 > > whe

Re: [Freeciv-Dev] (PR#39932) Old Ubuntu-installation

2007-12-01 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39932 > On 11/29/07, <> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=39932 > > > Hi! > I try to install the prev. version to Ubuntu... It's not there, > the same with this new version. > > We really need a ubuntu-package, please help us

[Freeciv-Dev] (PR#16811) Issue tracking system for Freeciv

2007-12-01 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=16811 > > [wsimpson - Fri Nov 30 07:30:12 2007]: > > [snippet] > > Should GNA be willing to run bugzilla, that would be an option once > everything has been converted. > > We have to ask to get clarity on this matter. Who was in contact the gna.

[Freeciv-Dev] (PR#39939) Pillage Bug

2007-12-01 Thread Michael McCool
http://bugs.freeciv.org/Ticket/Display.html?id=39939 > I am using the windows GTK client. I found this in 2.1.0, and didn't see it in the changelog for 2.1.1, so I assume it hasn't been addressed yet. When trying to pillage one of my own tiles to remove a road, and there is irrigation/farmlan

[Freeciv-Dev] (PR#39936) [wishlist] reset all cities production squares

2007-12-01 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=39936 > > [EMAIL PROTECTED] - Sat Dec 01 03:15:56 2007]: > > > i'm running freeciv 2.1: > apt-cache policy freeciv-data > freeciv-data: > Installed: 2.1.0-1 > Candidate: 2.1.0-1 > > it would be really handy if there was an option somewhere to

[Freeciv-Dev] (PR#39937) [wishlist] civil war message takes you to capital

2007-12-01 Thread Jason Short
http://bugs.freeciv.org/Ticket/Display.html?id=39937 > > [EMAIL PROTECTED] - Sat Dec 01 05:12:21 2007]: > > when a country is split by civil war (after you capture their capital), > you are given a message in the 'messages' tab. it would be great if > clicking this took you to the capital you ju

Re: [Freeciv-Dev] (PR#16811) Issue tracking system for Freeciv

2007-12-01 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=16811 > Daniel Markstedt wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=16811 > > >> [wsimpson - Fri Nov 30 07:30:12 2007]: >> >> [snippet] >> >> Should GNA be willing to run bugzilla, that would be an option once >> everything has been con

[Freeciv-Dev] (PR#39602) quickselect doesn't like the selection of many units

2007-12-01 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39602 > > [pepeto - Tue Aug 21 21:40:57 2007]: > > I got a crash. I selected many units with 'y', and then I typed on a > quickselect key '*' or '/': > Can reproduce like this on 2.1.1 win32-gtk2: select at least three of the same kind of unit an

[Freeciv-Dev] (PR#39602) quickselect doesn't like the selection of many units

2007-12-01 Thread Jason Short
http://bugs.freeciv.org/Ticket/Display.html?id=39602 > Your last patch looks like it does what it says it does. And I agree the current code is broken (modifying a unit list inside the list iterator is a no-no, that's what iterate_safe is for, but even with iterate_safe the behavior is broken as

Re: [Freeciv-Dev] (PR#39602) quickselect doesn't like the selection of many units

2007-12-01 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39602 > Yet another of the myriad bugs introduced by PR#14365. I'm so sick and tired of cleaning up this battlegroup mess! These keys are undocumented intercepts (just as ESC) that appear only in the gui-gtk2 client. They are not in any menu. App

[Freeciv-Dev] (PR#30483) 2.1.0b2/Windows Mouse goto with Air units causes client crash

2007-12-01 Thread Jason Short
http://bugs.freeciv.org/Ticket/Display.html?id=30483 > Is this still a problem? Or have these goto bugs been fixed? -jason ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#39798) cheat using goto to explore

2007-12-01 Thread Jason Short
http://bugs.freeciv.org/Ticket/Display.html?id=39798 > > [wsimpson - Sat Nov 17 15:47:54 2007]: > As I reported, "folks are trying to use goto to explore." That is, they > *want* to cheat. I included specific references. Please read and think > before pontificating. Okay, although you specif

[Freeciv-Dev] (PR#39941) gravship goto crashes

2007-12-01 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39941 > Gravships (air units with 0 - unlimited - fuel) crash when goto is invoked. This appears to be caused by the special-casing of the 0 fuel which is not special-cased everywhere. This causes PF to think that the unit actually has 0 moves.

Re: [Freeciv-Dev] (PR#39602) quickselect doesn't like the selection of many units

2007-12-01 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39602 > William Allen Simpson wrote: > Reading the code to try to divine the original intent, it makes no sense to > have a special purpose key to filter land or sea units from an existing > selected group. The only time that could possibly be used

[Freeciv-Dev] (PR#11533) Colour highlighting of important messages?

2007-12-01 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=11533 > > [wsimpson - Sun Jun 24 18:31:37 2007]: > > While searching for color reports, found these two and linked them > >http://bugs.freeciv.org/Ticket/Display.html?id=2771 > > I'm replying on the more recent one, currently client-gtk-2.