[Freeciv-Dev] [bug #14814] Typos in help and in some server files

2009-11-28 Thread Joan Creus
Follow-up Comment #7, bug #14814 (project freeciv): Looks good to me. With this patch the translation of commands gets settled for good. ___ Reply to this item at: __

[Freeciv-Dev] [bug #14846] Help browser bug (mac)

2009-11-28 Thread Daniel Markstedt
Follow-up Comment #4, bug #14846 (project freeciv): Could you please download it from http://aegipan.free.fr/freeciv/repository/Freeciv_2.1.9_RC1_OSX_SDL_UB.dmg and try again? ___ Reply to this item at: ___

[Freeciv-Dev] [bug #14814] Typos in help and in some server files

2009-11-28 Thread pepeto
Update of bug #14814 (project freeciv): Status: In Progress => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1370] Help: refer to "tiles" instead of "squares"

2009-11-28 Thread pepeto
Update of patch #1370 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1373] Remove 'force_send' for is-info packets

2009-11-28 Thread pepeto
Update of patch #1373 (project freeciv): Status: Ready For Test => Done Assigned to:None => pepeto Open/Closed:Open => Closed ___

[Freeciv-Dev] [patch #1374] Don't reset delta state when sending/receiving the ruleset

2009-11-28 Thread pepeto
Update of patch #1374 (project freeciv): Status: Ready For Test => Done Assigned to:None => pepeto Open/Closed:Open => Closed ___

[Freeciv-Dev] [patch #1372] Reset only is-info packets when reseting the delta state

2009-11-28 Thread pepeto
Update of patch #1372 (project freeciv): Status: Ready For Test => Done Assigned to:None => pepeto Open/Closed:Open => Closed ___

[Freeciv-Dev] [patch #1375] Re-enable is-info flag for some packets

2009-11-28 Thread pepeto
URL: Summary: Re-enable is-info flag for some packets Project: Freeciv Submitted by: pepeto Submitted on: samedi 28.11.2009 à 11:22 Category: general Priority: 3 - Low

[Freeciv-Dev] [bug #14839] 'unseen territory' prevents seeing unrelated information

2009-11-28 Thread pepeto
Update of bug #14839 (project freeciv): Status:None => Confirmed ___ Follow-up Comment #1: Confirmed, but not is any tileset. It seems only to affect amplio and isotrident. __

[Freeciv-Dev] [bug #14836] Production square is lost after an enemy city is destroyed

2009-11-28 Thread pepeto
Update of bug #14836 (project freeciv): Status:None => Confirmed Planned Release:None => 2.1.11 ___ Follow-up Comment #4: Occurs in all bran

[Freeciv-Dev] [bug #14836] Production square is lost after an enemy city is destroyed

2009-11-28 Thread pepeto
Update of bug #14836 (project freeciv): Status: Confirmed => Ready For Test Assigned to:None => pepeto ___ Follow-up Comment #5: Correction: trunk

[Freeciv-Dev] [bug #14853] Inputline toolkit is not skinned

2009-11-28 Thread anonymous
URL: Summary: Inputline toolkit is not skinned Project: Freeciv Submitted by: None Submitted on: 토요일 2009년 11월 28일 at 14:51 CET Category: client-gtk-2.0 Severity: 2 - Minor

[Freeciv-Dev] [bug #14853] Inputline toolkit is not skinned

2009-11-28 Thread Daniel Markstedt
Update of bug #14853 (project freeciv): Assigned to:None => dmarks ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #1286] Featured test: inputline toolkit

2009-11-28 Thread Daniel Markstedt
Follow-up Comment #7, patch #1286 (project freeciv): Skin problem raised as bug #14853 ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #14853] Inputline toolkit is not skinned

2009-11-28 Thread pepeto
Follow-up Comment #1, bug #14853 (project freeciv): I am not sure to understand... Do you mean you cannot hide this bar? ___ Reply to this item at: ___ Messag

[Freeciv-Dev] [bug #14853] Inputline toolkit is not skinned

2009-11-28 Thread Daniel Markstedt
Follow-up Comment #2, bug #14853 (project freeciv): What I mean is that the bar is gray while the surrounding area is yellow-brownish. :) ___ Reply to this item at: _

[Freeciv-Dev] [bug #14839] 'unseen territory' prevents seeing unrelated information

2009-11-28 Thread pepeto
Update of bug #14839 (project freeciv): Status: Confirmed => Ready For Test ___ Follow-up Comment #2: Fix attached: reorder the layer (hoping it's right). (file #7399) ___

[Freeciv-Dev] [bug #14854] Inputline toolkit colors should have default value

2009-11-28 Thread Daniel Markstedt
URL: Summary: Inputline toolkit colors should have default value Project: Freeciv Submitted by: dmarks Submitted on: 토요일 2009년 11월 28일 at 23:59 Category: None Severity: 3 - Nor

[Freeciv-Dev] [bug #14855] Rename foreground -> text in inputline

2009-11-28 Thread Daniel Markstedt
URL: Summary: Rename foreground -> text in inputline Project: Freeciv Submitted by: dmarks Submitted on: 일요일 2009년 11월 29일 at 00:07 Category: client-gtk-2.0 Severity: 2 - Minor

[Freeciv-Dev] Freesound soundset (was: Freeciv 2.1.10 released)

2009-11-28 Thread Daniel Markstedt
Hi again Gavin, I read your original announcement again and noted that you stated there that the files are covered by the Creative Commons Sampling Plus 1.0 license, which is good news. My suggestion is that you create a file named COPYING which includes the full text of the license as it appears

Re: [Freeciv-Dev] Freesound soundset (was: Freeciv 2.1.10 released)

2009-11-28 Thread Gavin
Hi Daniel Thanks for the detailed guide! I've put together the files you mentioned and updated the forum post and zip file: http://forum.freeciv.org/viewtopic.php?p=24600 http://pedantic.co.za/freeciv/freesounds-1.0.zip Thanks! Gav On Sat, Nov 28, 2009 at 4:24 PM, Daniel Markstedt wrote: > Hi a

[Freeciv-Dev] Freeciv 2.2.0-beta1 coming up

2009-11-28 Thread Daniel Markstedt
Hi all, I am planning to create the first beta release of Freeciv 2.2.0 on December 13th. This will be the first in a series of approximately bi-weekly beta releases leading up to a release candidate when all showstopper bugs have been fixed. The date for the final release is not set yet and based

Re: [Freeciv-Dev] Freesound soundset (was: Freeciv 2.1.10 released)

2009-11-28 Thread Daniel Markstedt
Hi Gavin, Excellent work, I think this is exactly what we need. Would you mind if I put this package on our download server? ( http://download.gna.org/freeciv/contrib/audio/soundsets/ ) Regards, Daniel On Sat, Nov 28, 2009 at 7:42 PM, Gavin wrote: > Hi Daniel > Thanks for the detailed guide!

[Freeciv-Dev] [bug #14846] Help browser bug (mac)

2009-11-28 Thread Daniel Markstedt
Update of bug #14846 (project freeciv): Status:None => Need Info ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #13931] implement reset command

2009-11-28 Thread Daniel Markstedt
Follow-up Comment #15, bug #13931 (project freeciv): I believe this is possible now, John. Have a look at the 'Dependencies' section on bug pages. ___ Reply to this item at:

[Freeciv-Dev] [bug #13643] [RFC] Use lua for customizable database access

2009-11-28 Thread Theodore Munk
Follow-up Comment #1, bug #13643 (project freeciv): Yes, please. anything that would make interaction between Freeciv and a database more extensible would be welcome. (: ___ Reply to this item at: _

[Freeciv-Dev] [bug #13373] test bug #1

2009-11-28 Thread Daniel Markstedt
Update of bug #13373 (project freeciv): Status:None => Invalid Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14090] patch: add female rulers to Martians

2009-11-28 Thread Daniel Markstedt
Update of bug #14090 (project freeciv): Status:None => Fixed Open/Closed:Open => Closed Planned Release:None => 2.2.0

[Freeciv-Dev] [bug #14090] patch: add female rulers to Martians

2009-11-28 Thread Daniel Markstedt
Follow-up Comment #1, bug #14090 (project freeciv): Committed S2_2 r16441 and trunk r16442. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna

[Freeciv-Dev] [bug #14134] Close RT tracker

2009-11-28 Thread Daniel Markstedt
Update of bug #14134 (project freeciv): Priority:7 - High => 1 - Later Status:None => Confirmed Assigned to: dmarks => None _

[Freeciv-Dev] [bug #14846] Help browser bug (mac)

2009-11-28 Thread Andrew Hoos
Follow-up Comment #5, bug #14846 (project freeciv): I dowloaded it again and reinstalled it. I also tried removing the vree civ app/folders and reinstalling neither worked. I also tried compiling freeciv using darwin ports, but that freeciv did not function either. The self compiled freeciv did