[Freeciv-Dev] [patch #1754] Move autosettlers code to new advisors directory

2010-07-22 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #1754 (project freeciv): I support this change! Some time ago I started to look into the AI code and also tried to merge aisettler.(c|h) and settler.(c|h). There should be rules defining which code should be in server/advisors or ai (in doc/CodingStyle?). Most of the

[Freeciv-Dev] [patch #1754] Move autosettlers code to new advisors directory

2010-07-22 Thread Matthias Pfafferodt
Follow-up Comment #2, patch #1754 (project freeciv): > The move of server/settler.(c|h) to > server/advisor/autosettler.(c|h) is missing in the patch file. > The define lines are change for the file but it is not moved. Did not read your comment till the end ... ;-) I think the patch should incl

[Freeciv-Dev] [patch #1692] Scythian nation

2010-07-22 Thread Andrzej G.
Additional Item Attachment, patch #1692 (project freeciv): File name: scythian.ruleset Size:2 KB ___ Reply to this item at: ___ Message sent via/

[Freeciv-Dev] [patch #1692] Scythian nation

2010-07-22 Thread Andrzej G.
Additional Item Attachment, patch #1692 (project freeciv): File name: scythian.ruleset Size:2 KB ___ Reply to this item at: ___ Message sent via/

[Freeciv-Dev] [patch #1736] updated italian.ruleset

2010-07-22 Thread J. M. Gorbach
Additional Item Attachment, patch #1736 (project freeciv): File name: italian.rulesetSize:3 KB ___ Reply to this item at: ___ Message sent via/

[Freeciv-Dev] [patch #1736] updated italian.ruleset

2010-07-22 Thread J. M. Gorbach
Follow-up Comment #2, patch #1736 (project freeciv): >>>President is the default title for democracy, so it's not necessary to set it as a custom title. What about 'duce' for despotism?<<< Great ideas! I updated the dispotism governement: "Despotism", _("Duce"), _("Duce") >>>'conflicts_with' re

[Freeciv-Dev] [patch #1754] Move autosettlers code to new advisors directory

2010-07-22 Thread David Lowe
Follow-up Comment #3, patch #1754 (project freeciv): "git will detect it but I'm not sure about svn" SVN will detect the deletion of a file and the creation of a new file [for each moved file], IIRC. It will thus track a spuriously high number of changed lines. I believe that this is what cazf

[Freeciv-Dev] [patch #1754] Move autosettlers code to new advisors directory

2010-07-22 Thread Marko Lindqvist
Follow-up Comment #4, patch #1754 (project freeciv): > SVN will detect the deletion of a file and the creation of a new > file This is true once the change is committed. However, if I only make a patch that removes one file and adds another applying it makes svn really to think that it's new fil

[Freeciv-Dev] [patch #1756] Rename civmanual as freeciv-manual

2010-07-22 Thread Marko Lindqvist
URL: Summary: Rename civmanual as freeciv-manual Project: Freeciv Submitted by: cazfi Submitted on: Thursday 07/22/2010 at 18:18 Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #1754] Move autosettlers code to new advisors directory

2010-07-22 Thread David Lowe
Follow-up Comment #5, patch #1754 (project freeciv): >it requires separate 'svn mv' command Oops, i forgot about that one. Can it be automated? ___ Reply to this item at: _

[Freeciv-Dev] [bug #16291] fix call to update_queue_free()

2010-07-22 Thread Matthias Pfafferodt
2.3.0 ___ Details: ___ File Attachments: --- Date: Friday 07/23/2010 at 01:00 Name: 20100722-01-trunk-fix-call-to-update_queue_free.patch Size

[Freeciv-Dev] [patch #1692] Scythian nation

2010-07-22 Thread J.M. Maalderink
Follow-up Comment #6, patch #1692 (project freeciv): What language are the city names? 'Vettersfelde' doesn't sound Scythian to me. City names should preferably be in the nation's own language. Other than that good addition. ___ Reply to

[Freeciv-Dev] [patch #1255] Kingdom of Prester John (fictional nation)

2010-07-22 Thread J.M. Maalderink
Follow-up Comment #5, patch #1255 (project freeciv): There seems to be something wrong with the flag. Every time I try to turn it into png it makes the white background black for the flag and transparent for the shield. That even happens when I replace the background with another color.

[Freeciv-Dev] [bug #16292] Shields get distorted

2010-07-22 Thread J.M. Maalderink
URL: Summary: Shields get distorted Project: Freeciv Submitted by: mixcoatl Submitted on: Friday 07/23/2010 at 03:44 Category: None Severity: 3 - Normal Priorit

[Freeciv-Dev] [patch #1692] Scythian nation

2010-07-22 Thread David Lowe
Follow-up Comment #7, patch #1692 (project freeciv): I see the point, but i wouldn't know Scythian if i heard it. Probably most players won't, either. Wikipedia says it is 'mostly extinct', though Ossetic is distantly related. ___ Reply

[Freeciv-Dev] [patch #1255] Kingdom of Prester John (fictional nation)

2010-07-22 Thread Daniel Markstedt
Follow-up Comment #6, patch #1255 (project freeciv): Inkscape is throwing some warnings that might be related: ** (inkscape:9915): WARNING **: Inkscape only supports edgeMode="none" (and a filter uses a different one)! ___ Reply to this i

[Freeciv-Dev] [patch #1255] Kingdom of Prester John (fictional nation)

2010-07-22 Thread Daniel Markstedt
Follow-up Comment #7, patch #1255 (project freeciv): Ann, if you drew this image yourself (the patch does not include credits in flags.spec) do you remember if you used any special effects or features? The cross has an unusual texture that I don't think I've seen in any other Freeciv flag. =)

[Freeciv-Dev] [patch #1420] Haitian nation

2010-07-22 Thread J.M. Maalderink
Update of patch #1420 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at: