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Follow-up Comment #1:
patch attached:
fix scenario france-140x90-v2
it had the option 'turn' activated but no turn defined
(file #9641)
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Additional Item Attachment:
File name: 20100731-01-trunk-fix
Follow-up Comment #2, bug #16311 (project freeciv):
I remember someone has already fixed a such bug in Freeciv or Warclient, but
I failed to find it out.
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Follow-up Comment #2, bug #16264 (project freeciv):
I have been absent for a time. Is the support for more than 32768 tiles
really implemented?
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Follow-up Comment #3, bug #16311 (project freeciv):
References :
RT#38354 (jdorje)
revisions 14849 (S2_0), 14850 (trunk), 14851(S2_1).
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Follow-up Comment #4, bug #16311 (project freeciv):
The problem is that the page change is delayed and reset the password entry
before we can see it (due to the usage of _g_idle_add()_)...
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Update of bug #16191 (project freeciv):
Category: general = rulesets
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Follow-up Comment #1:
As far as I know, helicopters always could be destroyed by submarines in
Freeciv... I'm unsure
Follow-up Comment #3, bug #16264 (project freeciv):
I have been absent for a time. Is the support for more than
32768 tiles really implemented?
yes; and it is working! see patch #1733: increase maximal map size (svn
17556)
the default map generator does not like bigger maps but generator 2
Follow-up Comment #4, bug #16264 (project freeciv):
yes; and it is working!
the default map generator does not like bigger maps but generator 2 is
working fine
Then it's not really working... I will investigate.
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Reply to this item
Attachments:
---
Date: Samstag 31.07.2010 um 18:13 Name:
20100731-11-trunk-fix-sanitycheck.c-check_fow.patch Size: 1kB By: syntron
http://gna.org/bugs/download.php?file_id=9642
:
20100731-09-trunk--fix-possible-assert-in-ai_diplomacy_new.patch Size: 992B
By: syntron
http://gna.org/bugs/download.php?file_id=9643
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Reply to this item at:
http://gna.org/bugs/?16332
:
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Details:
replace an assert in player_diplstate_new() by a simple if() statement
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File Attachments:
---
Date: Samstag 31.07.2010 um 18:17 Name:
20100731
Update of bug #16333 (project freeciv):
Category:None = general
Priority: 1 - Later = 5 - Normal
Assigned to:None = syntron
Release:
Update of bug #16333 (project freeciv):
Category:None = general
Priority: 1 - Later = 5 - Normal
Assigned to:None = syntron
Planned Release:
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File Attachments:
---
Date: Samstag 31.07.2010 um 18:23 Name:
20100731-10-trunk-fix-calls-to-send_player_-functions.patch Size: 29kB By:
syntron
http://gna.org/bugs/download.php?file_id=9645
Follow-up Comment #5, bug #16264 (project freeciv):
Then it's not really working... I will investigate.
Thanks! I tested this a little bit and it seems to depend on the generation
of the start positions. The default generator (1) is working if startpos is
set to 2 but not with the default
URL:
http://gna.org/bugs/?16335
Summary: Compilation failure with --enable-debug
Project: Freeciv
Submitted by: pepeto
Submitted on: samedi 31.07.2010 à 16:34
Category: None
Severity: 4 - Important
Update of bug #16335 (project freeciv):
Priority: 1 - Later = 7 - High
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Message posté
Update of bug #16335 (project freeciv):
Category:None = general
Status:None = Ready For Test
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Follow-up Comment #1:
I cannot commit it
Update of bug #16301 (project freeciv):
Category:None = client
Priority: 1 - Later = 5 - Normal
Status:None = Ready For Test
Assigned to:
URL:
http://gna.org/bugs/?16337
Summary: Client doesn't return to the main page after
disconnecting
Project: Freeciv
Submitted by: pepeto
Submitted on: samedi 31.07.2010 à 16:50
Category: client
Severity:
Follow-up Comment #2, bug #16335 (project freeciv):
so I did miss these in bug #16300
I cannot commit it myself before a long time. Feel free to do
it...
Shut I do it now?
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Follow-up Comment #1, bug #16336 (project freeciv):
why? I think it is easier to type a number than to type the text needed to
set the option. (see alltemperate, etc.)
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Update of bug #16337 (project freeciv):
Status:None = Duplicate
Open/Closed:Open = Closed
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Follow-up Comment #1:
see bug #16301 ...
Follow-up Comment #8, patch #1692 (project freeciv):
Scythians did not build cities, because they were nomads. They didn't knows
the letter, hence we can't know the names of their encampments. In addition,
the names of rulers are known from Greek and Persian sources.
Follow-up Comment #2, bug #16336 (project freeciv):
I agree with pepeto. Using the magic values might confuse some more
non-technical people and turn them off of freeciv. I have never seen another
game besides freeciv and some low-quality linux games use magic values in
place of fully-worded
Follow-up Comment #5, patch #1671 (project freeciv):
The attached file fixes an error in the committed patch for S2_2.
JHS
(file #9649)
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Additional Item Attachment:
File name: S2_2-civ-ser-syntax.diff Size:0 KB
Follow-up Comment #3, bug #16335 (project freeciv):
As you wish. This could be considered as blocker because it fails compiling.
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Update of patch #1671 (project freeciv):
Status:Done = In Progress
Open/Closed: Closed = Open
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Reply to this item at:
URL:
http://gna.org/bugs/?16338
Summary: DNS problems with freeciv.org
Project: Freeciv
Submitted by: dmarks
Submitted on: Sunday 08/01/2010 at 04:35
Category: freeciv.org
Severity: 4 - Important
Follow-up Comment #9, bug #16336 (project freeciv):
@Matthias: As Kinetic said, I was talking about the gui
issues. The help text was pointing out the value '2' whereas
you cannot set a such value with the gui.
I did tested it now. The small patch I did helps but there is room for
Follow-up Comment #10, bug #16336 (project freeciv):
updated version of the patch with an improved help text. it lists the name of
the options so they are easy to find
(file #9650)
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Additional Item Attachment:
File name:
Follow-up Comment #11, bug #16336 (project freeciv):
Yes, they should. But I do not have the knowledge (or time to
learn) how to code this for the client. It must be something
like an 'action' function for the client settings which
activates/deactivates the options corresponding to the
Follow-up Comment #6, patch #1671 (project freeciv):
The attached file fixes an error in the committed patch for
S2_2.
Sorry for this ...
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Reply to this item at:
http://gna.org/patch/?1671
Follow-up Comment #2, patch #1777 (project freeciv):
This patch should do it.
(file #9651)
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Additional Item Attachment:
File name: trunk-add_amplio2.diff Size:100 KB
Follow-up Comment #4, patch #1777 (project freeciv):
I advice play-testing it for a while in trunk before deciding
to make it default in a release.
Is it possible to have amplio and amplio2 in trunk? This way it is possible
to test and also to compare them.
() and check_player_ai_func()
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File Attachments:
---
Date: Sonntag 01.08.2010 um 00:59 Name:
20100731-04-trunk-unify-check-for-ai-functions.patch Size: 14kB By:
syntron
http
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Details:
* fix the compatibility functions
* use them for savegames with / without player ai
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File Attachments:
---
Date: Sonntag 01.08.2010 um 01:01 Name:
20100731-03
Update of patch #1795 (project freeciv):
Depends on: = patch #1778
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http://gna.org/patch/?1795
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Nachricht
Update of patch #1785 (project freeciv):
Depends on: = patch #1783
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http://gna.org/patch/?1785
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Nachricht
Follow-up Comment #5, patch #1777 (project freeciv):
I haven't replaced all the gfx I plan to, but it should be pretty complete.
I advice play-testing it for a while in trunk before deciding to make it
default in a
release.
Thanks Hogne. Do you by any chance have a new 'whale' sprite in
Follow-up Comment #6, patch #1777 (project freeciv):
Is it possible to have amplio and amplio2 in trunk? This way it is possible
to test and
also to compare them.
That shouldn't be a problem. I'd prefer to ship the final version of 2.3.0
with amplio2 only, though.
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