[Freeciv-Dev] [patch #1951] Use specenum for command level

2010-09-15 Thread pepeto
Follow-up Comment #6, patch #1951 (project freeciv): Sorry, I didn't compile this area... ___ Reply to this item at: ___ Message posté via/par Gna! http://gn

[Freeciv-Dev] [patch #1965] Verbose levelup

2010-09-15 Thread m
URL: Summary: Verbose levelup Project: Freeciv Submitted by: akfaew Submitted on: Wednesday 09/15/2010 at 12:09 Category: general Priority: 5 - Normal Status:

[Freeciv-Dev] [bug #16703] Uninitialized variable warning in savegame2

2010-09-15 Thread m
URL: Summary: Uninitialized variable warning in savegame2 Project: Freeciv Submitted by: akfaew Submitted on: Wednesday 09/15/2010 at 12:13 Category: general Severity: 4 - Impo

[Freeciv-Dev] [patch #1966] Fix gcc warning

2010-09-15 Thread m
URL: Summary: Fix gcc warning Project: Freeciv Submitted by: akfaew Submitted on: Wednesday 09/15/2010 at 12:14 Category: general Priority: 5 - Normal Status:

[Freeciv-Dev] [patch #1967] Longer T0 turn

2010-09-15 Thread m
URL: Summary: Longer T0 turn Project: Freeciv Submitted by: akfaew Submitted on: Wednesday 09/15/2010 at 12:17 Category: general Priority: 5 - Normal Status:

[Freeciv-Dev] [bug #16704] Error in checking bounds of a buffer

2010-09-15 Thread m
URL: Summary: Error in checking bounds of a buffer Project: Freeciv Submitted by: akfaew Submitted on: Wednesday 09/15/2010 at 12:19 Category: general Severity: 3 - Normal

[Freeciv-Dev] [patch #1968] add players_iterate_alive()

2010-09-15 Thread m
URL: Summary: add players_iterate_alive() Project: Freeciv Submitted by: akfaew Submitted on: Wednesday 09/15/2010 at 12:22 Category: general Priority: 3 - Low

[Freeciv-Dev] [patch #1965] Verbose levelup

2010-09-15 Thread pepeto
Follow-up Comment #1, patch #1965 (project freeciv): To be conform to the coding style, GET_UNIT_VETERAN_NAME() should be named unit_veteran_name(). ___ Reply to this item at: _

[Freeciv-Dev] [patch #1966] Fix gcc warning

2010-09-15 Thread pepeto
Follow-up Comment #1, patch #1966 (project freeciv): patch #1959 will probably fix that. Also remove the reference to the real type of the data is probably not a good idea. ___ Reply to this item at: _

[Freeciv-Dev] [patch #1967] Longer T0 turn

2010-09-15 Thread pepeto
Follow-up Comment #1, patch #1967 (project freeciv): I would suggest to name the setting 'first_timeout' or something like this, to don't share the same prefix with 'timeout'. Also, why don't you make it has a number of seconds instead of multiplier, it would probably looks clearer. ___

[Freeciv-Dev] [patch #1968] add players_iterate_alive()

2010-09-15 Thread pepeto
Follow-up Comment #1, patch #1968 (project freeciv): The definition of players_iterate_alive() mostly duplicate players_iterate(). Isn't a way to use players_iterate() inside players_iterate_alive()? ___ Reply to this item at:

[Freeciv-Dev] [bug #16703] Uninitialized variable warning in savegame2

2010-09-15 Thread pepeto
Update of bug #16703 (project freeciv): Status:None => Confirmed Planned Release: => 2.3.0 ___ Follow-up Comment #1: I don't get a warn

[Freeciv-Dev] [bug #16704] Error in checking bounds of a buffer

2010-09-15 Thread pepeto
Update of bug #16704 (project freeciv): Status:None => Confirmed Planned Release: => 2.3.0 ___ Follow-up Comment #1: Yes, it needs to k

[Freeciv-Dev] [bug #16703] Uninitialized variable warning in savegame2

2010-09-15 Thread pepeto
Update of bug #16703 (project freeciv): Status: Confirmed => Ready For Test ___ Follow-up Comment #2: Fix attached. (file #10356) ___ Addi

[Freeciv-Dev] [bug #16704] Error in checking bounds of a buffer

2010-09-15 Thread pepeto
Update of bug #16704 (project freeciv): Status: Confirmed => Ready For Test ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #16677] take into account the gold upkeep for units paid by the cities

2010-09-15 Thread pepeto
Update of bug #16677 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16679] Messages from event cache are displayed in incorrect order

2010-09-15 Thread pepeto
Update of bug #16679 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1941] use specenum for list_args

2010-09-15 Thread pepeto
Update of patch #1941 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1954] Implement bitwise client option type

2010-09-15 Thread pepeto
Update of patch #1954 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1858] Remove comments claiming that MAX_LEN_NAME is defined in shared.h

2010-09-15 Thread pepeto
Update of patch #1858 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed Planned Release: => 2.3.0 ___

[Freeciv-Dev] [patch #1857] ai_type_alloc()

2010-09-15 Thread pepeto
Update of patch #1857 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1969] Remove comments claiming that the bool type is defined in shared.h

2010-09-15 Thread pepeto
URL: Summary: Remove comments claiming that the bool type is defined in shared.h Project: Freeciv Submitted by: pepeto Submitted on: mercredi 15.09.2010 à 18:41 Category: general

[Freeciv-Dev] [bug #16635] Observers cannot access the vote list

2010-09-15 Thread pepeto
Update of bug #16635 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk_list_votes.diff Size:3 KB ___

[Freeciv-Dev] [bug #16703] Uninitialized variable warning in savegame2

2010-09-15 Thread pepeto
Update of bug #16703 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #16704] Error in checking bounds of a buffer

2010-09-15 Thread pepeto
Update of bug #16704 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [patch #1939] use specenum for reset_args

2010-09-15 Thread pepeto
Update of patch #1939 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: ___ Message po

[Freeciv-Dev] [patch #1940] use specenum for help_general_args

2010-09-15 Thread pepeto
Update of patch #1940 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: ___ Message po

[Freeciv-Dev] [bug #16706] Trunk no longer loads buoy vision from savegames (sometimes)

2010-09-15 Thread Jacob Nevins
URL: Summary: Trunk no longer loads buoy vision from savegames (sometimes) Project: Freeciv Submitted by: jtn Submitted on: Wednesday 09/15/10 at 22:49 Category: None Severity:

[Freeciv-Dev] [bug #16708] Pillaging buoy leaves vision behind

2010-09-15 Thread Jacob Nevins
URL: Summary: Pillaging buoy leaves vision behind Project: Freeciv Submitted by: jtn Submitted on: Wednesday 09/15/10 at 23:43 Category: None Severity: 3 - Normal

[Freeciv-Dev] [patch #1970] Factor out destroy_base()

2010-09-15 Thread Jacob Nevins
URL: Summary: Factor out destroy_base() Project: Freeciv Submitted by: jtn Submitted on: Wednesday 09/15/10 at 23:46 Category: None Priority: 5 - Normal Statu

[Freeciv-Dev] [bug #16385] Consider changing how base ownership works to avoid problems with buoys

2010-09-15 Thread Jacob Nevins
Update of bug #16385 (project freeciv): Depends on: => patch #1970 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #16706] Trunk no longer loads buoy vision from savegames (sometimes)

2010-09-15 Thread pepeto
Update of bug #16706 (project freeciv): Status:None => Confirmed ___ Follow-up Comment #1: I can confirm that for trunk only when attempting to load a savegame of S2_2 (version 1). S2_2

[Freeciv-Dev] [bug #16708] Pillaging buoy leaves vision behind

2010-09-15 Thread pepeto
Update of bug #16708 (project freeciv): Status:None => Confirmed ___ Follow-up Comment #1: I can reproduce on trunk, but only when running a savegame. Running the server from start works