[Freeciv-Dev] [bug #19975] dialogs.c:597:7: error: array subscript is above array bounds [-Werror=array-bounds]

2013-01-13 Thread Matthias Pfafferodt
Follow-up Comment #3, bug #19975 (project freeciv): still valid for all S2_4 i586 builds (svn 22113) ... (matrix with all build tests at https://build.opensuse.org/project/monitor?project=home%3Asyntron%3Afreeciv) ___ Reply to this item at

[Freeciv-Dev] [bug #20428] 'g_thread_init' is deprecated

2013-01-13 Thread Matthias Pfafferodt
URL: Summary: 'g_thread_init' is deprecated Project: Freeciv Submitted by: syntron Submitted on: Sun 13 Jan 2013 04:30:49 PM CET Category: module installer Severity: 3 - Normal

[Freeciv-Dev] [bug #20431] diplomacy contact on city trade

2013-01-13 Thread Roman Petrinec
URL: Summary: diplomacy contact on city trade Project: Freeciv Submitted by: petrinec Submitted on: Sun 13 Jan 2013 11:24:11 PM CET Category: general Severity: 4 - Important

[Freeciv-Dev] [bug #20432] AI honoring war request

2013-01-13 Thread Roman Petrinec
URL: Summary: AI honoring war request Project: Freeciv Submitted by: petrinec Submitted on: Sun 13 Jan 2013 11:31:25 PM CET Category: ai Severity: 2 - Minor Prio

[Freeciv-Dev] [bug #20433] veteran move bonus

2013-01-13 Thread Roman Petrinec
URL: Summary: veteran move bonus Project: Freeciv Submitted by: petrinec Submitted on: Sun 13 Jan 2013 11:37:34 PM CET Category: editor Severity: 2 - Minor Prior

[Freeciv-Dev] [bug #20361] Pathfinding may prefer move+attack to simply attacking adjacent target

2013-01-13 Thread Roman Petrinec
Follow-up Comment #3, bug #20361 (project freeciv): to bring more light into it - pathfinder does not check whether targeted square is occupied, it only checks best way to that square from my long observation, best metod to avoid failed gotot+attack is use it to go best position near unit and atta

[Freeciv-Dev] [bug #20361] Pathfinding may prefer move+attack to simply attacking adjacent target

2013-01-13 Thread Silas Brill
Follow-up Comment #4, bug #20361 (project freeciv): That could be done by treating the final step (onto the enemy-occupied tile) as having the same movement cost regardless of direction - basically, ignore roads and rivers on enemy-occupied tiles. _

[Freeciv-Dev] [bug #20431] diplomacy contact on city trade

2013-01-13 Thread Marko Lindqvist
Update of bug #20431 (project freeciv): Severity: 4 - Important => 3 - Normal Status:None => Ready For Test Planned Release: => 2.3.4, 2.4.0, 2.5.0 __

[Freeciv-Dev] [bug #20428] 'g_thread_init' is deprecated

2013-01-13 Thread Marko Lindqvist
Update of bug #20428 (project freeciv): Status:None => Ready For Test Planned Release: => 2.3.4 ___ Follow-up Comment #1: Does attached patch

[Freeciv-Dev] [bug #19975] dialogs.c:597:7: error: array subscript is above array bounds [-Werror=array-bounds]

2013-01-13 Thread Marko Lindqvist
Follow-up Comment #4, bug #19975 (project freeciv): > Is this to be solved for 2.4.x? Or can this version only be > compiled without extra checks? First I'd like to have 100% certainty whether there might be a bug hidden in freeciv or is it just compiler heuristic giving false warning. I don't se