[Freeciv-Dev] [bug #20881] winsock error

2013-06-14 Thread Marko Lindqvist
Follow-up Comment #5, bug #20881 (project freeciv): I think "missing errno mapping" still has its use: it potentially tells us that bug (that's further in code execution path) is windows specific, and caused by handling of specific errno ignoring same error situation in Windows. So, for such a co

[Freeciv-Dev] [patch #3940] civ2civ3 ruleset update

2013-06-14 Thread David Fernandez
URL: Summary: civ2civ3 ruleset update Project: Freeciv Submitted by: bardo Submitted on: vie 14 jun 2013 12:28:27 GMT Category: rulesets Priority: 5 - Normal S

[Freeciv-Dev] [bug #20901] Caravan destination validatation might consider unit production to be wonder production

2013-06-14 Thread Marko Lindqvist
URL: Summary: Caravan destination validatation might consider unit production to be wonder production Project: Freeciv Submitted by: cazfi Submitted on: Sat 15 Jun 2013 12:32:55 AM EEST Categor

[Freeciv-Dev] [bug #20902] Landlocked cities do not sell coastal improvements

2013-06-14 Thread Marko Lindqvist
URL: Summary: Landlocked cities do not sell coastal improvements Project: Freeciv Submitted by: cazfi Submitted on: Sat 15 Jun 2013 12:47:16 AM EEST Category: general Severity:

[Freeciv-Dev] [patch #3939] Replace @mkdir_p@ with @MKDIR_P@

2013-06-14 Thread Marko Lindqvist
Update of patch #3939 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #20903] package_short_unit() parameters in wrong order

2013-06-14 Thread Marko Lindqvist
URL: Summary: package_short_unit() parameters in wrong order Project: Freeciv Submitted by: cazfi Submitted on: Sat 15 Jun 2013 04:14:05 AM EEST Category: general Severity: 3 -

[Freeciv-Dev] [patch #3941] Building obsolescense requirement vector

2013-06-14 Thread Marko Lindqvist
URL: Summary: Building obsolescense requirement vector Project: Freeciv Submitted by: cazfi Submitted on: Sat 15 Jun 2013 08:20:27 AM EEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #3937] Remove const.TRUE and const.FALSE from Lua API before the stable release.

2013-06-14 Thread Marko Lindqvist
Follow-up Comment #1, patch #3937 (project freeciv): > Let's remove this before 2.4 goes stable Strictly speaking 2.4 API has been frozen for a long time already. I think TRUE and FALSE here are meant to mirror the fact that our C-code uses such number types. ___

[Freeciv-Dev] [patch #3550] Merge update_rect_at_mouse_pos into move_mapcanvas (patch 11/60)

2013-06-14 Thread Marko Lindqvist
Update of patch #3550 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #3929] Updated documentation of civil_war_chance

2013-06-14 Thread Marko Lindqvist
Update of patch #3929 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #3942] extra_type_iterate

2013-06-14 Thread Marko Lindqvist
URL: Summary: extra_type_iterate Project: Freeciv Submitted by: cazfi Submitted on: Sat 15 Jun 2013 09:27:14 AM EEST Category: general Priority: 5 - Normal Sta

[Freeciv-Dev] [bug #16383] Option to forbid RiverNative units moving diagonally / cross-continent

2013-06-14 Thread Marko Lindqvist
Follow-up Comment #24, bug #16383 (project freeciv): > it may be interesting to consider special handling for the case > where two cardinally adjacent tiles are both native because of > different roads Also: nativity might be provided by one road (such as alien ruleset "Tunnel") and move bonus by