[Freeciv-Dev] [patch #4165] Event icons

2013-10-13 Thread Marko Lindqvist
Follow-up Comment #2, patch #4165 (project freeciv): - Do not show icons when widgets arranged for small display - Show icons on gtk2-client too (file #19159) ___ Additional Item Attachment: File name: EventIcons-2.patch Size:1

[Freeciv-Dev] [bug #21192] Autosettler wrongly assuming mine and irrigation removals

2013-10-13 Thread Marko Lindqvist
URL: Summary: Autosettler wrongly assuming mine and irrigation removals Project: Freeciv Submitted by: cazfi Submitted on: Sun 13 Oct 2013 03:56:53 PM EEST Category: ai Severity

[Freeciv-Dev] [patch #4190] [Metaticket] Split translations to multiple po-files

2013-10-13 Thread Jacob Nevins
Follow-up Comment #7, patch #4190 (project freeciv): >> we could equally well keep the combined files in svn as the >> canonical po-file > once we add freeciv-ruledit domain (See patch #4243) to the mix, > it becomes clear that domains should be completely separate Aha, I didn't realise you had p

[Freeciv-Dev] [bug #21192] Autosettler wrongly assuming mine and irrigation removals

2013-10-13 Thread Jacob Nevins
Follow-up Comment #1, bug #21192 (project freeciv): Oops. I don't think this matters for the default/classic ruleset, does it? -- there are no irrigation/mine terrain transformations which can preserve irrigation/mine infrastructure, I think. __

[Freeciv-Dev] [bug #21122] Wrap long lines in Messages tab

2013-10-13 Thread Jacob Nevins
Follow-up Comment #2, bug #21122 (project freeciv): > I take it you won't particularly like how patch #4165 uses part > of the messsages window space for icons... I actually don't think that's a big problem -- I think your icons are pretty small (comparable in size to a single character), no?

[Freeciv-Dev] [bug #21192] Autosettler wrongly assuming mine and irrigation removals

2013-10-13 Thread Marko Lindqvist
Follow-up Comment #2, bug #21192 (project freeciv): No, I don't think this affects any of the supplied rulesets (have not checked, though) ___ Reply to this item at: _

[Freeciv-Dev] [patch #4156] Tracking player meta knowledge

2013-10-13 Thread Jacob Nevins
Follow-up Comment #7, patch #4156 (project freeciv): > When you read my reply please remember that I'm not a native > speaker. If I got the tone wrong try to remember that I'm not > trying to insult you. You've nothing to worry about with your tone. I hope you didn't take any offense from mine;

[Freeciv-Dev] [patch #4190] [Metaticket] Split translations to multiple po-files

2013-10-13 Thread Marko Lindqvist
Follow-up Comment #8, patch #4190 (project freeciv): Here's various points that come to my mind after reading your comment. I need to think overall picture a bit longer - but I'm inclined to continue with my current patchset for now. We can improve it later, but I want working system relative soon

[Freeciv-Dev] [patch #4238] get_preferred_pillage() to iterate over extras of the causes

2013-10-13 Thread Marko Lindqvist
Update of patch #4238 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] 2.5 Release Goals

2013-10-13 Thread Marko Lindqvist
It's about time we list what features we still want to go in to 2.5, and start following our progress. At this point idea is not to list every detail and single patch, but the bigger features. Here's list of features I think should make it to 2.5 (not necessarily complete - I may have forgotten som

[Freeciv-Dev] [patch #4003] Nuclear explosion art

2013-10-13 Thread Marko Lindqvist
Update of patch #4003 (project freeciv): Status:None => Ready For Test Planned Release: => 2.4.1, 2.5.0, 2.6.0 ___ Follow-up Comment #3: Attached patch upd

[Freeciv-Dev] [bug #21193] Empty city does not provide contact

2013-10-13 Thread Marko Lindqvist
URL: Summary: Empty city does not provide contact Project: Freeciv Submitted by: cazfi Submitted on: Mon 14 Oct 2013 12:59:43 AM EEST Category: general Severity: 3 - Normal

[Freeciv-Dev] [patch #4242] Pollution, Fallout, and Huts sprites to extras union

2013-10-13 Thread Marko Lindqvist
Update of patch #4242 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #4248] Irrigation & Farmland sprites to extra sprites array

2013-10-13 Thread Marko Lindqvist
URL: Summary: Irrigation & Farmland sprites to extra sprites array Project: Freeciv Submitted by: cazfi Submitted on: Mon 14 Oct 2013 01:42:39 AM EEST Category: client Priority:

[Freeciv-Dev] [patch #4249] Remove obsolete infrastructure_specials[]

2013-10-13 Thread Marko Lindqvist
URL: Summary: Remove obsolete infrastructure_specials[] Project: Freeciv Submitted by: cazfi Submitted on: Mon 14 Oct 2013 01:53:31 AM EEST Category: general Priority: 5 - Norma

[Freeciv-Dev] [patch #4188] Conflicting "AutoOnCityCenter" extras

2013-10-13 Thread Marko Lindqvist
Update of patch #4188 (project freeciv): Category:None => general Planned Release: 2.6.0 => 2.5.0, 2.6.0 ___ Follow-up Comment #1: Affects 2.5 since

[Freeciv-Dev] [patch #4250] Specify SDL2_image in sdl2-client configure error message

2013-10-13 Thread Marko Lindqvist
URL: Summary: Specify SDL2_image in sdl2-client configure error message Project: Freeciv Submitted by: cazfi Submitted on: Mon 14 Oct 2013 02:08:28 AM EEST Category: bootstrap P

[Freeciv-Dev] [patch #4088] Included dependencies of sdl-clients

2013-10-13 Thread Marko Lindqvist
Update of patch #4088 (project freeciv): Status:None => In Progress ___ Follow-up Comment #1: Attached patch makes sdl-client to link against SDL_gfx and SDL_ttf instead of using included c

[Freeciv-Dev] [patch #4088] Included dependencies of sdl-clients

2013-10-13 Thread Marko Lindqvist
Update of patch #4088 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #2: These versions of the patches omit SDL_ttf part. It's better to go forward with the working par