[Freeciv-Dev] [patch #4689] CodingStyle update

2014-05-11 Thread Jacob Nevins
URL: Summary: CodingStyle update Project: Freeciv Submitted by: jtn Submitted on: Sun 11 May 2014 12:34:26 BST Category: docs Priority: 5 - Normal Status: In P

[Freeciv-Dev] [patch #4689] CodingStyle update

2014-05-11 Thread Jacob Nevins
Update of patch #4689 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-S2_4-codingstyle.patch Size:3 KB

[Freeciv-Dev] [patch #4689] CodingStyle update

2014-05-11 Thread Marko Lindqvist
Follow-up Comment #1, patch #4689 (project freeciv): I agree with Pepeto's change, so ok for it to go to authoritative CodingStyle document. :-) ___ Reply to this item at: ___

[Freeciv-Dev] [patch #4688] Requirements for the beginning of the road

2014-05-11 Thread Marko Lindqvist
Update of patch #4688 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #4687] Move city styles to styles.ruleset

2014-05-11 Thread Marko Lindqvist
Update of patch #4687 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #22034] Cannot build Irrigation and Mine simultaneously

2014-05-11 Thread Marko Lindqvist
URL: Summary: Cannot build Irrigation and Mine simultaneously Project: Freeciv Submitted by: cazfi Submitted on: Mon 12 May 2014 02:56:34 AM EEST Category: general Severity: 3 -

[Freeciv-Dev] [bug #22015] Nation color in ruleset based on most common color from nation flag

2014-05-11 Thread Marko Lindqvist
Follow-up Comment #1, bug #22015 (project freeciv): The freeciv engine feature exist already, but we can't really use it with the default nation list. With well over 500 nations you cannot hardcode colors for each nation and get all two nation pairs to have clearly distinguishable colors if they a

[Freeciv-Dev] [patch #4664] Restore default server port to use

2014-05-11 Thread Marko Lindqvist
Update of patch #4664 (project freeciv): Planned Release: 2.5.0-beta1, 2.6.0 => ___ Follow-up Comment #1: Given that even with all the current patches applied it's possible to end up binding the same p

[Freeciv-Dev] [patch #4657] Make darkness sprites in supplied tilesets compatible with darkness_layer>0?

2014-05-11 Thread Marko Lindqvist
Follow-up Comment #1, patch #4657 (project freeciv): > My only doubt is whether there's some circumstance I haven't > thought of where extending darkness sprites up to rectangular > edges could lead to ugly stepping artifacts. Waiting forever is not going to change that, I assume. So I'd make the

[Freeciv-Dev] [patch #4420] [Metaticket] Art required for 2.5

2014-05-11 Thread Marko Lindqvist
Update of patch #4420 (project freeciv): Depends on: => patch #4486 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #3349] Support for longer "About Ruleset" descriptions.

2014-05-11 Thread Marko Lindqvist
Update of patch #3349 (project freeciv): Planned Release: 2.5.0 => 2.6.0 ___ Follow-up Comment #2: This requires network protocol change, and it makes no sense to provide it via optional capabil

[Freeciv-Dev] [patch #3131] Polish localization for S2_5

2014-05-11 Thread Marko Lindqvist
Follow-up Comment #10, patch #3131 (project freeciv): hubkow at freeciv-i18n: (I migrated the files to Dropbox, here's the link new ). ___ Reply to this item at:

[Freeciv-Dev] [patch #3112] Mutex protected unit list iterations

2014-05-11 Thread Marko Lindqvist
Update of patch #3112 (project freeciv): Planned Release: 2.5.0 => ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #3004] increase max number of players to 512

2014-05-11 Thread Marko Lindqvist
Update of patch #3004 (project freeciv): Planned Release: 2.5.0 => ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #2958] Show hp in mouse over dialog over unit inside a city

2014-05-11 Thread Marko Lindqvist
Update of patch #2958 (project freeciv): Planned Release: 2.5.0 => ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #2937] Function headers to gui-sdl

2014-05-11 Thread Marko Lindqvist
Update of patch #2937 (project freeciv): Planned Release: 2.5.0 => 2.6.0 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #2910] Use canvas scaling funtionality in citydlg

2014-05-11 Thread Marko Lindqvist
Update of patch #2910 (project freeciv): Status: In Progress => Wont Do Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [patch #2733] amortize_abs_zero()

2014-05-11 Thread Marko Lindqvist
Update of patch #2733 (project freeciv): Status: Ready For Test => In Progress Planned Release: 2.5.0 => ___ Reply to this item at:

[Freeciv-Dev] [patch #2721] Ruleset definable base gui_type names

2014-05-11 Thread Marko Lindqvist
Update of patch #2721 (project freeciv): Planned Release: 2.5.0 => 2.6.0 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #2714] Autosettlers consider building farmland even if city has no supermarket

2014-05-11 Thread Marko Lindqvist
Update of patch #2714 (project freeciv): Planned Release: 2.5.0 => ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #2484] Choose irrigation sprite ver 2

2014-05-11 Thread Marko Lindqvist
Update of patch #2484 (project freeciv): Status:None => Wont Do Open/Closed:Open => Closed Planned Release: 2.5.0 => 2.6.0 _