[Freeciv-Dev] [bug #22531] goto for sea units

2014-08-27 Thread pepeto
Update of bug #22531 (project freeciv): Status:None = In Progress Assigned to:None = pepeto Operating System:None = Any

[Freeciv-Dev] [bug #22531] goto for sea units

2014-08-27 Thread pepeto
Update of bug #22531 (project freeciv): Status: In Progress = Ready For Test Planned Release: = 2.6.0 ___ Follow-up Comment #2: I can't reproduce

[Freeciv-Dev] [patch #5097] Prevent the division by zero in research_total_bulbs_required()

2014-08-27 Thread pepeto
Update of patch #5097 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22521] tech_upkeep is applied negatively

2014-08-27 Thread pepeto
Update of bug #22521 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5115] Remove unnecessary TECH_GAIN packet

2014-08-27 Thread pepeto
Follow-up Comment #1, patch #5115 (project freeciv): Version 2 attached: * do not show gain when we lost a future tech; * only show gain for the first future tech. (file #21923) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [patch #5117] Update event addition documentation

2014-08-27 Thread pepeto
Update of patch #5117 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #2: Changed data/misc/small.spec to data/misc/events.spec. (file #21924)

[Freeciv-Dev] [bug #22531] goto for sea units

2014-08-27 Thread mir3x
Follow-up Comment #3, bug #22531 (project freeciv): Only trunk seems affected. Right. I dont know how I tested, maybe by mistake 2 times trunk. ___ Reply to this item at: http://gna.org/bugs/?22531

[Freeciv-Dev] [bug #22531] goto for sea units

2014-08-27 Thread pepeto
Update of bug #22531 (project freeciv): Category: client = ai Release:2.5.0, 2.6.0 = trunk ___ Reply to this item at:

[Freeciv-Dev] [patch #5098] Fix technology cost with team_pooled_research is enabled

2014-08-27 Thread pepeto
Update of patch #5098 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5104] do_tech_parasite_effect() cleanup

2014-08-27 Thread pepeto
Update of patch #5104 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5015] Replace tech flag Population_Pollution_Inc with new effect Pollu_Pop_Pct_2

2014-08-27 Thread Jacob Nevins
Update of patch #5015 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5094] Allow Veteran_Combat effect to depend on unit properties (not just unit type)

2014-08-27 Thread Jacob Nevins
Update of patch #5094 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4902] Unit veteran level requirement type

2014-08-27 Thread Jacob Nevins
Update of patch #4902 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #21386] fit_nationset_to_players(): 'least_misfits' may be used uninitialized in this function

2014-08-27 Thread Jacob Nevins
Update of bug #21386 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22462] More logging around spawned server start

2014-08-27 Thread Jacob Nevins
Update of bug #22462 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5102] Infer if a unit type is an actor based on action enablers

2014-08-27 Thread Sveinung Kvilhaugsvik
Update of patch #5102 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5105] tech_researched() cleanup

2014-08-27 Thread pepeto
Update of patch #5105 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5106] choose_tech(), choose_tech_goal(), and choose_random_tech() cleanup

2014-08-27 Thread pepeto
Update of patch #5106 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5107] pick_random_tech() and pick_cheapest_tech() cleanup

2014-08-27 Thread pepeto
Update of patch #5107 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5108] give_XXX_free_tech(), and give_XXX_initial_techs() cleanup

2014-08-27 Thread pepeto
Update of patch #5108 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

Re: [Freeciv-Dev] mac os 2.4.2 build

2014-08-27 Thread David Lowe
On 2014 Jul 31, at 12:23 PM, Jacob Nevins 0jacobnk.fc...@chiark.greenend.org.uk wrote: First off, let me apologize for not catching this thread sooner. The freeciv project has been so busy that i have quite a few unread messages yet. It's a great problem to have! Ryan P.C. McQuen

[Freeciv-Dev] [patch #5109] init_tech() cleanup

2014-08-27 Thread pepeto
Update of patch #5109 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5110] update_bulbs() cleanup

2014-08-27 Thread pepeto
Update of patch #5110 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22522] Global techs techlevel and disabled team_pooled_research

2014-08-27 Thread pepeto
Update of bug #22522 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed Planned Release: 2.4.4, 2.5.0, 2.6.0 = 2.4.4, 2.5.0

[Freeciv-Dev] [patch #5131] Move the rule that an actor must have the Diplomat flag to the ruleset

2014-08-27 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?5131 Summary: Move the rule that an actor must have the Diplomat flag to the ruleset Project: Freeciv Submitted by: sveinung Submitted on: Wed 27 Aug 2014 11:54:23 AM UTC Category: None

Re: [Freeciv-Dev] mac os 2.4.2 build

2014-08-27 Thread Ryan P.C. McQuen
If you want to help, refreshing http://www.freeciv.org/wiki/Install-MacOSX with clear and up-to-date instructions for people seeking to run Freeciv on the Mac OS would be a very useful start! I've tweaked it slightly based on conversations with Mac users, but really I haven't got a clue about

[Freeciv-Dev] [patch #4997] [Metaticket] Get rid of action_enabler_append_hard()

2014-08-27 Thread Sveinung Kvilhaugsvik
Update of patch #4997 (project freeciv): Depends on: = patch #5131 ___ Reply to this item at: http://gna.org/patch/?4997 ___ Message sent

[Freeciv-Dev] [patch #5132] [Rule change] Experimental ruleset: Allow the explorer to establish an embassy

2014-08-27 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?5132 Summary: [Rule change] Experimental ruleset: Allow the explorer to establish an embassy Project: Freeciv Submitted by: sveinung Submitted on: Wed 27 Aug 2014 02:25:53 PM UTC Category:

[Freeciv-Dev] [patch #5087] Qt-client: Economy report update

2014-08-27 Thread mir3x
Update of patch #5087 (project freeciv): Status: Ready For Test = Done Assigned to:None = mir3x Open/Closed:Open = Closed

[Freeciv-Dev] [patch #5133] Qt-client: updated messages and chat widgets

2014-08-27 Thread mir3x
URL: http://gna.org/patch/?5133 Summary: Qt-client: updated messages and chat widgets Project: Freeciv Submitted by: mir3x Submitted on: Wed 27 Aug 2014 05:11:59 PM CEST Category: client-qt Priority: 5 -

[Freeciv-Dev] [patch #5130] DIO_PUT() and DIO_GET() macros

2014-08-27 Thread Andreas Røsdal
Follow-up Comment #1, patch #5130 (project freeciv): Nice work! I support your recent work on Freeciv-web. Feel free to continue improving Freeciv and Freeciv-web in this way as much as you want. ___ Reply to this item at:

[Freeciv-Dev] [patch #5134] Centralize client side diplomat spy action target finding

2014-08-27 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?5134 Summary: Centralize client side diplomat spy action target finding Project: Freeciv Submitted by: sveinung Submitted on: Wed 27 Aug 2014 04:54:46 PM UTC Category: client

[Freeciv-Dev] [bug #22535] 2.5.0-beta1 city selection window scroll issue

2014-08-27 Thread anonymous
URL: http://gna.org/bugs/?22535 Summary: 2.5.0-beta1 city selection window scroll issue Project: Freeciv Submitted by: None Submitted on: Wed 27 Aug 2014 18:22:42 UTC Category: client-gtk-2.0 Severity: 3 -

[Freeciv-Dev] [patch #5088] CMA enable/disable button icon

2014-08-27 Thread mir3x
Update of patch #5088 (project freeciv): Status:None = Ready For Test Assigned to:None = mir3x Planned Release: = 2.5.0, 2.6.0

[Freeciv-Dev] [bug #22536] 2.5.0-beta1 map editor tile paste broken

2014-08-27 Thread anonymous
URL: http://gna.org/bugs/?22536 Summary: 2.5.0-beta1 map editor tile paste broken Project: Freeciv Submitted by: None Submitted on: Wed 27 Aug 2014 18:49:10 UTC Category: editor Severity: 3 - Normal

[Freeciv-Dev] [bug #22538] Scrolling the Map NG

2014-08-27 Thread Christian Knoke
URL: http://gna.org/bugs/?22538 Summary: Scrolling the Map NG Project: Freeciv Submitted by: chrisk Submitted on: Mi 27 Aug 2014 21:33:47 CEST Category: client-gtk-2.0 Severity: 1 - Wish

[Freeciv-Dev] [patch #5135] New requirement type MinHitPoints

2014-08-27 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?5135 Summary: New requirement type MinHitPoints Project: Freeciv Submitted by: sveinung Submitted on: Wed 27 Aug 2014 07:45:41 PM UTC Category: None Priority: 5 - Normal