[Freeciv-Dev] [bug #24664] cowt_callback() does not check homecity changing action enablers

2016-05-12 Thread Marko Lindqvist
URL: Summary: cowt_callback() does not check homecity changing action enablers Project: Freeciv Submitted by: cazfi Submitted on: Thu 12 May 2016 04:04:17 PM EEST Category: ai

[Freeciv-Dev] [bug #24665] unit_move_handling() callers not setting move_diplomat_city correctly

2016-05-12 Thread Marko Lindqvist
URL: Summary: unit_move_handling() callers not setting move_diplomat_city correctly Project: Freeciv Submitted by: cazfi Submitted on: Thu 12 May 2016 04:54:02 PM EEST Category: general

[Freeciv-Dev] [bug #24648] Deprecation error from sandbox settings

2016-05-12 Thread Marko Lindqvist
Update of bug #24648 (project freeciv): Status:None => In Progress Planned Release:2.6.0, 3.0.0 => 2.6.0 ___ Reply to this item at:

[Freeciv-Dev] [patch #7225] Set allow_foreign_trade to 'FTL_NATIONAL_ONLY', not boolean FALSE

2016-05-12 Thread Marko Lindqvist
URL: Summary: Set allow_foreign_trade to 'FTL_NATIONAL_ONLY', not boolean FALSE Project: Freeciv Submitted by: cazfi Submitted on: Thu 12 May 2016 04:29:29 PM EEST Category: ai

[Freeciv-Dev] [bug #24662] get_discounted_reward(): ACTION_HELP_WONDER when only ACTION_TRADE_ROUTE available

2016-05-12 Thread Marko Lindqvist
URL: Summary: get_discounted_reward(): ACTION_HELP_WONDER when only ACTION_TRADE_ROUTE available Project: Freeciv Submitted by: cazfi Submitted on: Thu 12 May 2016 03:52:13 PM EEST Category:

[Freeciv-Dev] [bug #24663] Speculative homecity not fully respected

2016-05-12 Thread Marko Lindqvist
URL: Summary: Speculative homecity not fully respected Project: Freeciv Submitted by: cazfi Submitted on: Thu 12 May 2016 04:01:58 PM EEST Category: general Severity: 3 -

[Freeciv-Dev] [bug #24648] Deprecation error from sandbox settings

2016-05-12 Thread Marko Lindqvist
Update of bug #24648 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #1: Fix (file #27386) ___ Additional Item

[Freeciv-Dev] [bug #24655] freeciv-ruleup windows crash debugger handling not compiled in

2016-05-12 Thread Marko Lindqvist
Update of bug #24655 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #24666] msys2 installer creation tries to use old langstat_freeciv.txt

2016-05-12 Thread Marko Lindqvist
URL: Summary: msys2 installer creation tries to use old langstat_freeciv.txt Project: Freeciv Submitted by: cazfi Submitted on: Thu 12 May 2016 08:56:59 PM EEST Category: bootstrap

[Freeciv-Dev] [patch #7079] civ2civ3 - Disallow Triremes to navigate rivers

2016-05-12 Thread Christian Knoke
Follow-up Comment #7, patch #7079 (project freeciv): David Fernandez: > The ability of triremes to move on rivers introduces some exploits that I do not know how to prevent: > 1) It is possible to bypass the rule "slow invasion" by moving from ocean to river. > 2) It is possible to use chains

[Freeciv-Dev] [patch #7205] Correct references to 'ai_choice' to 'adv_choice'

2016-05-12 Thread Marko Lindqvist
Update of patch #7205 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #7226] Pass city production as pointer to most functions

2016-05-12 Thread Marko Lindqvist
URL: Summary: Pass city production as pointer to most functions Project: Freeciv Submitted by: cazfi Submitted on: Fri 13 May 2016 06:32:52 AM EEST Category: general Priority:

[Freeciv-Dev] [patch #7079] civ2civ3 - Disallow Triremes to navigate rivers

2016-05-12 Thread Jacob Nevins
Follow-up Comment #8, patch #7079 (project freeciv): > The old river-moving one is unbuildable, so it can be in the > game only if it's old savegame (or via editor). I vaguely wonder about doing something to weed out old Riverboat units, like adding a retirement effect that disbands them 10

[Freeciv-Dev] [patch #7213] Use action_get_ui_name() instead of repeating it

2016-05-12 Thread Sveinung Kvilhaugsvik
Update of patch #7213 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #7214] Add function to get UI name with mnemonic

2016-05-12 Thread Sveinung Kvilhaugsvik
Update of patch #7214 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #7215] actions: ACTPROB_NA is impossible

2016-05-12 Thread Sveinung Kvilhaugsvik
Update of patch #7215 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #7224] Use ACTPROB_IMPOSSIBLE rather than magic value 0

2016-05-12 Thread Sveinung Kvilhaugsvik
URL: Summary: Use ACTPROB_IMPOSSIBLE rather than magic value 0 Project: Freeciv Submitted by: sveinung Submitted on: Thu 12 May 2016 12:06:05 PM UTC Category: general Priority:

[Freeciv-Dev] [patch #7223] execute_orders(): remove redundant assignment

2016-05-12 Thread Sveinung Kvilhaugsvik
URL: Summary: execute_orders(): remove redundant assignment Project: Freeciv Submitted by: sveinung Submitted on: Thu 12 May 2016 12:05:18 PM UTC Category: general Priority: 5