Re: [Freeciv-Dev] (PR#39831) Training and combat

2007-11-04 Thread Eddie Anderson
http://bugs.freeciv.org/Ticket/Display.html?id=39831 > "Joan Creus" <[EMAIL PROTECTED]> wrote: > >http://bugs.freeciv.org/Ticket/Display.html?id=39831 > > >Good suggestion. I like it. Just one point: shouldn't it be "with Barracks" >instead of "with a Barracks"? I'm not a native English speaker,

Re: [Freeciv-Dev] (PR#39831) Training and combat

2007-11-04 Thread Eddie Anderson
http://bugs.freeciv.org/Ticket/Display.html?id=39831 > "Joan Creus" <[EMAIL PROTECTED]> wrote: > >http://bugs.freeciv.org/Ticket/Display.html?id=39831 > > >I think you mean EFT_VETERAN_BUILD. That sounds right. >I would try to make it shorter, though. >I think your suggestion is g

Re: [Freeciv-Dev] (PR#39845) RFE: deterministic borders and vision

2007-11-10 Thread Eddie Anderson
http://bugs.freeciv.org/Ticket/Display.html?id=39845 > "William Allen Simpson" <[EMAIL PROTECTED]> wrote: > >http://bugs.freeciv.org/Ticket/Display.html?id=39845 > > >Per I. Mathisen wrote: >> I would suggest that you hunt down some of the old discussions and >> read them before embarking o

[Freeciv-Dev] (PR#39949) Blindspot in the AI's move/attack routines?

2007-12-07 Thread Eddie Anderson
http://bugs.freeciv.org/Ticket/Display.html?id=39949 > This report is about something that I saw Freeciv's AI do in one of my games a few years ago. I've never bothered to report it because it is not a big problem. I'm reporting it now because I think that it is an interesting AI proble