URL: http://bugs.freeciv.org/Ticket/Display.html?id=37592
Per I. Mathisen [EMAIL PROTECTED] wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37592
On Mon, 5 Mar 2007, (Eddie_Anderson) wrote:
a) Reduce the government corruption penalty for Despotism and
Anarchy to 10%.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37592
On Sunday 18 March 2007 02:02 pm, Peter Schaefer wrote:
There always will be newbie traps and Im not sure whether it is a good
idea to remove complexity from the game. After all, you want some
learning curve.
+1
Randy Kramer
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37592
Per I. Mathisen [EMAIL PROTECTED] wrote:
Good idea. Many times the designers of European board/card
games do a good job of creating well balanced games.
Don't forget the Australians! They produce some of the best board games
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37592
Per I. Mathisen [EMAIL PROTECTED] wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37592
On Mon, 5 Mar 2007, (Eddie_Anderson) wrote:
Since this discussion last summer, I've been thinking some more
Thanks for opening up
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37592
On Wed, 7 Mar 2007, (Eddie_Anderson) wrote:
I have been thinking along these lines myself, inspired a great deal by
the way the board game Settlers of Catan manages the victory condition.
Good idea. Many times the designers of
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37592
On 3/5/07, (Eddie_Anderson) [EMAIL PROTECTED] wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37592
Since this discussion last summer, I've been thinking some more
about what Freeciv could be. I've reached a few
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37592
On Mon, 5 Mar 2007, (Eddie_Anderson) wrote:
Since this discussion last summer, I've been thinking some more
about what Freeciv could be. I've reached a few tentative
conclusions. Some of the changes are simple; some are
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37592
Peter Schaefer [EMAIL PROTECTED] wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37592
On 3/5/07, (Eddie_Anderson) [EMAIL PROTECTED] wrote:
Freeciv games scalable. E.g. if you want a short game, play to
500
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37592
Since this discussion last summer, I've been thinking some more
about what Freeciv could be. I've reached a few tentative
conclusions. Some of the changes are simple; some are far-reaching.
I've already done some work (on my