Re: [Freeciv-Dev] (PR#37592) Project directions

2007-03-18 Thread (Eddie_Anderson)
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37592 Per I. Mathisen [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=37592 On Mon, 5 Mar 2007, (Eddie_Anderson) wrote: a) Reduce the government corruption penalty for Despotism and Anarchy to 10%.

Re: [Freeciv-Dev] (PR#37592) Project directions

2007-03-18 Thread Randy Kramer
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37592 On Sunday 18 March 2007 02:02 pm, Peter Schaefer wrote: There always will be newbie traps and Im not sure whether it is a good idea to remove complexity from the game. After all, you want some learning curve. +1 Randy Kramer

Re: [Freeciv-Dev] (PR#37592) Project directions

2007-03-08 Thread (Eddie_Anderson)
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37592 Per I. Mathisen [EMAIL PROTECTED] wrote: Good idea. Many times the designers of European board/card games do a good job of creating well balanced games. Don't forget the Australians! They produce some of the best board games

Re: [Freeciv-Dev] (PR#37592) Project directions

2007-03-07 Thread (Eddie_Anderson)
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37592 Per I. Mathisen [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=37592 On Mon, 5 Mar 2007, (Eddie_Anderson) wrote: Since this discussion last summer, I've been thinking some more Thanks for opening up

Re: [Freeciv-Dev] (PR#37592) Project directions

2007-03-07 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37592 On Wed, 7 Mar 2007, (Eddie_Anderson) wrote: I have been thinking along these lines myself, inspired a great deal by the way the board game Settlers of Catan manages the victory condition. Good idea. Many times the designers of

Re: [Freeciv-Dev] (PR#37592) Project directions

2007-03-06 Thread Peter Schaefer
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37592 On 3/5/07, (Eddie_Anderson) [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=37592 Since this discussion last summer, I've been thinking some more about what Freeciv could be. I've reached a few

Re: [Freeciv-Dev] (PR#37592) Project directions

2007-03-06 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37592 On Mon, 5 Mar 2007, (Eddie_Anderson) wrote: Since this discussion last summer, I've been thinking some more about what Freeciv could be. I've reached a few tentative conclusions. Some of the changes are simple; some are

Re: [Freeciv-Dev] (PR#37592) Project directions

2007-03-06 Thread (Eddie_Anderson)
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37592 Peter Schaefer [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=37592 On 3/5/07, (Eddie_Anderson) [EMAIL PROTECTED] wrote: Freeciv games scalable. E.g. if you want a short game, play to 500

[Freeciv-Dev] (PR#37592) Project directions

2007-03-05 Thread (Eddie_Anderson)
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37592 Since this discussion last summer, I've been thinking some more about what Freeciv could be. I've reached a few tentative conclusions. Some of the changes are simple; some are far-reaching. I've already done some work (on my