Re: [Freeciv-Dev] (PR#39365) 2.1.0b4 random number seed not saved correctly

2007-08-13 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=39365 > On 10/05/07, William Allen Simpson <[EMAIL PROTECTED]> wrote: > > > > I have never experienced any other behavior from Freeciv. freeciv-1.x > > versions on Win and Linux exhibited the precise behavior described. > > > "Never" is an overstate

Re: [Freeciv-Dev] (PR#39365) 2.1.0b4 random number seed not saved correctly

2007-05-13 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39365 > Those patches were against the 2.1.0b4 source, here's the city.c patch against current revision 12954 (single line added). I didn't realize how much has been added since 2.1.0! Hopefully, 2.1.0 can be laid to bed soon --- ../city.c T

Re: [Freeciv-Dev] (PR#39365) 2.1.0b4 random number seed not saved correctly

2007-05-13 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39365 > Those patches were against the 2.1.0b4 source, here's the rand.c patch against current revision 12954, better conforming to your recent formatting. --- ../rand.c Sun May 13 16:05:47 2007 +++ utility/rand.c Sun May 13 16:33:20 2007 @@

Re: [Freeciv-Dev] (PR#39365) 2.1.0b4 random number seed not saved correctly

2007-05-13 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39365 > Those patches were against the 2.1.0b4 source, here's the savegame.c patch against current revision 12954. Untested. It compiles. --- ../savegame.c Thu May 3 12:42:30 2007 +++ server/savegame.c Sun May 13 16:17:45 2007 @@ -2512,6

Re: [Freeciv-Dev] (PR#39365) 2.1.0b4 random number seed not saved correctly

2007-05-13 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39365 > I ended up with even more random debugging (attached patch), and solved the problems, or at least several of them. Also found an uninitialized founder_boat along the way. My solution to the problems is entirely in savegame.c, saving enough

Re: [Freeciv-Dev] (PR#39365) 2.1.0b4 random number seed not saved correctly

2007-05-13 Thread Per I. Mathisen
http://bugs.freeciv.org/Ticket/Display.html?id=39365 > On Sat, 12 May 2007, William Allen Simpson wrote: > Locally, I added a LOG_VERBOSE call with line numbers; found one problem, > so far. Could be LOG_DEBUG instead, should this be added to the source? Attached patch committed. Hope this help

Re: [Freeciv-Dev] (PR#39365) 2.1.0b4 random number seed not saved correctly

2007-05-12 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39365 > Jason Dorje Short wrote: > There is a whole sequence of tickets devoted to this bug. It is a > well-known bug but no progress toward fixing it has been made in quite > some time. The problem is the sequence of random calls in the reload is

Re: [Freeciv-Dev] (PR#39365) 2.1.0b4 random number seed not saved correctly

2007-05-12 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39365 > William Allen Simpson wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39365 > > > Recent (2006 May 2) MacOS compile of freeciv-2.1.0-beta4.tar.bz2. > > This is a very obscure error, and likely not worth fixing before release, > unle

Re: [Freeciv-Dev] (PR#39365) 2.1.0b4 random number seed not saved correctly

2007-05-12 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39365 > Well, the simple fix worked running only the server under gdb (just load and quit), but when the client does the load, more randomness occurs. So far, I've not been able to get the client to talk to the server under gdb. (heavy sigh) Help?

Re: [Freeciv-Dev] (PR#39365) 2.1.0b4 random number seed not saved correctly

2007-05-10 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39365 > Daniel Doran wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39365 > > > I have never experienced any other behavior from Freeciv. freeciv-1.x > versions on Win and Linux exhibited the precise behavior described. > "Never" is an o

Re: [Freeciv-Dev] (PR#39365) 2.1.0b4 random number seed not saved correctly

2007-05-08 Thread Daniel Doran
http://bugs.freeciv.org/Ticket/Display.html?id=39365 > I have never experienced any other behavior from Freeciv. freeciv-1.x versions on Win and Linux exhibited the precise behavior described. William Allen Simpson wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39365 > > > Recent (200

[Freeciv-Dev] (PR#39365) 2.1.0b4 random number seed not saved correctly

2007-05-08 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39365 > Recent (2006 May 2) MacOS compile of freeciv-2.1.0-beta4.tar.bz2. This is a very obscure error, and likely not worth fixing before release, unless a new beta is produced. It should be fixed in any subsequent 2.1.n release. Reproduce using