http://bugs.freeciv.org/Ticket/Display.html?id=39385 >
I don't understand your changes to the first functions, but I have
some comments on the other changes.
I did this with the field width wrong as well, but I think we should
reserve a width up to 5 for build costs. I can imagine wonders costin
http://bugs.freeciv.org/Ticket/Display.html?id=39385 >
I've a different patch against trunk. The documentation in comments on
how to add are wrong. I shuffled the fields a bit. To make up for the
extra space, I turned off the governor field default.
This doesn't show costs larger than (t
http://bugs.freeciv.org/Ticket/Display.html?id=39385 >
> It is a patch to client/cityrepdata.c in the S2_1 branch and it builds
> fine and seems to work
>
Of course, since this is an enhancement (not a bug fix, and especially one
that adds new translation), it would be for trunk first, and have
http://bugs.freeciv.org/Ticket/Display.html?id=39385 >
Lars Huttar wrote:
> So I would like an easy way to locate the build products I can afford to
> buy.
> ...
> An alternative way to do it would be to highlight (e.g. make bold) the
> city rows for which the player has enough gold to buy the bu
http://bugs.freeciv.org/Ticket/Display.html?id=39385 >
Hi. Here's my feature request. (I'm running Freeciv 2.0.5, FWIW.)
When viewing the Cities report, the Currently Building column shows
Stock, Target, Turns, and Buy fields.
Here's my "user story": Every turn, I usually want to go down this l