http://bugs.freeciv.org/Ticket/Display.html?id=39634 >
> [EMAIL PROTECTED] - Ven. Aoû. 31 19:54:22 2007]:
>
> On 30/08/2007, Pepeto _ <[EMAIL PROTECTED]> wrote:
> >
> > if the unit doesn't survive to the attack the connection list is not
> > free, so this connection wouldn't receive any packet u
http://bugs.freeciv.org/Ticket/Display.html?id=39634 >
On 30/08/2007, Pepeto _ <[EMAIL PROTECTED]> wrote:
>
> if the unit doesn't survive to the attack the connection list is not
> free, so this connection wouldn't receive any packet until they
> disconnect. There should be a
> conn_list_do_unbuf
http://bugs.freeciv.org/Ticket/Display.html?id=39634 >
On 30/08/2007, Pepeto _ <[EMAIL PROTECTED]> wrote:
>
> I looked at the code it seems it's not what I described. But I think
> it's something linked to this. BUT, I found a bad code line in this code
> which must be changed:
> wakeup_neighbo
http://bugs.freeciv.org/Ticket/Display.html?id=39634 >
Why this 'open' state is always by default when we post response, so
annoying, sorry :(
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http://bugs.freeciv.org/Ticket/Display.html?id=39634 >
> [pepeto - Jeu. Aoû. 30 15:56:42 2007]:
>
> I think you you ran the server with autoauttack on? I already observed
> this crash on warserver 0.8.13d when I hosted them. I reported this
> crash to Yaro, but his forum is no available since he
http://bugs.freeciv.org/Ticket/Display.html?id=39634 >
I think you you ran the server with autoauttack on? I already observed
this crash on warserver 0.8.13d when I hosted them. I reported this
crash to Yaro, but his forum is no available since he left from Freeciv.
But I found the revision he f
http://bugs.freeciv.org/Ticket/Display.html?id=39634 >
Server crash in S2_1 using magic ruleset. Cannot reproduce.
Program received signal SIGSEGV, Segmentation fault.
unit_owner (punit=0x0125a001) at ../../src.patched/common/unit.c:1100
1100{
(gdb) bt full
#0 unit_owner (punit=0x