[Freeciv-Dev] (PR#39826) edit/remove Eifell Tower for 2.1
http://bugs.freeciv.org/Ticket/Display.html?id=39826 > > [EMAIL PROTECTED] - Fri Nov 02 06:42:37 2007]: > > On 11/2/07, <> wrote: > > with reputation gone from freeciv, the Eiffel tower's role in the game > > is diminished as of the moment > > > > "Your reputation and goodwill among other nations is increased while > > you possess this wonder. Reputation is recovered twice as fast as > > it would otherwise. > > Maybe it is diminished, and maybe the helptext should be changed, but > it does have its primary purpose intact: AI players will become more > friendly over time with the owner of the Eiffel Tower. I think it is a > nice wonder for new players who want to cuddle up to the AI players > instead of making war on them. It is of course useless for > aggressively minded, experienced players, but it was never meant for > them in the first place. > >- Per > > > It happens in advdiplomacy.c while iterating the relations between players: pplayer->ai.love[aplayer->player_no] += get_player_bonus(aplayer, EFT_GAIN_AI_LOVE) * MAX_AI_LOVE / 1000; Rephrased to avoid singling out 'reputation' as a game concept. Patch for S2_1. ~Daniel eiffel_helptext.diff Description: Binary data ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#39826) edit/remove Eifell Tower for 2.1
http://bugs.freeciv.org/Ticket/Display.html?id=39826 > On 11/2/07, <> wrote: > with reputation gone from freeciv, the Eiffel tower's role in the game > is diminished as of the moment > > "Your reputation and goodwill among other nations is increased while > you possess this wonder. Reputation is recovered twice as fast as > it would otherwise. Maybe it is diminished, and maybe the helptext should be changed, but it does have its primary purpose intact: AI players will become more friendly over time with the owner of the Eiffel Tower. I think it is a nice wonder for new players who want to cuddle up to the AI players instead of making war on them. It is of course useless for aggressively minded, experienced players, but it was never meant for them in the first place. - Per ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#39826) edit/remove Eifell Tower for 2.1
http://bugs.freeciv.org/Ticket/Display.html?id=39826 > with reputation gone from freeciv, the Eiffel tower's role in the game is diminished as of the moment "Your reputation and goodwill among other nations is increased while you possess this wonder. Reputation is recovered twice as fast as it would otherwise. Requires the Steam Engine technology." i say lets make this wonder something similar to the colossus: "Each square around the city where this wonder is built that is already generating some trade produces one extra trade resource. Requires the Bronze Working technology. * The discovery of Flight will make Colossus obsolete." i think it would be ok if the wonder would produce 1 science for every 3 trades. If there is 60 trade, you get +20 science increase the production cost to 300 for this wonder -eadleofice ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev