http://bugs.freeciv.org/Ticket/Display.html?id=39895 >
During the lull preparing 2.1.1 -- this won't interfere with that.
Committed S2_2 revision 14054.
Committed trunk revision 14055.
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Per I. Mathisen wrote:
> The patch that introduced it did not mention it, and none of the
> references to it that I could find, in the code and in your patch,
> said anything about what it was or what it was supposed to do. It is
> quite hope
http://bugs.freeciv.org/Ticket/Display.html?id=39895 >
On Nov 25, 2007 1:49 AM, William Allen Simpson
<[EMAIL PROTECTED]> wrote:
> Per I. Mathisen wrote:
> > What is VISION_SITE_RUIN?
> >
> The value I reserved (several patches ago) for the civ3-like ruin left
> behind after a city is destroyed.
http://bugs.freeciv.org/Ticket/Display.html?id=39895 >
On 11/25/07, William Allen Simpson <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39895 >
>
> Per I. Mathisen wrote:
> > What is VISION_SITE_RUIN?
> >
> The value I reserved (several patches ago) for the civ3-li
http://bugs.freeciv.org/Ticket/Display.html?id=39895 >
Per I. Mathisen wrote:
> What is VISION_SITE_RUIN?
>
The value I reserved (several patches ago) for the civ3-like ruin left
behind after a city is destroyed. It will be displayed per player, just
like other non-owned cities.
Whether you no
http://bugs.freeciv.org/Ticket/Display.html?id=39895 >
What is VISION_SITE_RUIN?
- Per
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OK, great. Because the issue (borders appearing under foreign cities)
was originally reported against 2.1, I made some extra effort to design
for both 2.1 and 2.2. But there's more freedom with 2.2-only.
The borders do expand gradually (
http://bugs.freeciv.org/Ticket/Display.html?id=39895 >
> [wsimpson - Fri Nov 23 18:37:57 2007]:
>
> After a fair amount of testing, here's my initial re-design of the border
> code. I left much of the old code in place (#ifdef OWNER_SOURCE) for
> comparison. As you can see (or I can supply scr
http://bugs.freeciv.org/Ticket/Display.html?id=39895 >
> I think you attached the wrong patch.
>
Sigh, that's what happens with too many branch windows open at the same
time (Sorry, that was the patch I was committing in S2_1.)
Index: server/citytools.c
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http://bugs.freeciv.org/Ticket/Display.html?id=39895 >
On Nov 23, 2007 7:37 PM, William Allen Simpson
<[EMAIL PROTECTED]> wrote:
> After a fair amount of testing, here's my initial re-design of the border
> code. I left much of the old code in place (#ifdef OWNER_SOURCE) for
> comparison. As yo
http://bugs.freeciv.org/Ticket/Display.html?id=39895 >
After a fair amount of testing, here's my initial re-design of the border
code. I left much of the old code in place (#ifdef OWNER_SOURCE) for
comparison. As you can see (or I can supply screen shots), for a game in
progress the code yields
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